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The Three Week Map #1
OriginalUsername Offline
Posting Freak

Posts: 896
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Joined: Feb 2013
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#61
RE: The Three Week Map #1

This is why I love these threads so much, they inspire you and you learn something every day. Thanks acies, I'll mess around with it a bit more
01-23-2014, 01:34 PM
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i3670 Offline
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#62
RE: The Three Week Map #1

Lightswitch script. I can switch them on but not off.

Spoiler below!

void OnStart()
{
SetLocalVarInt("loc_light_living", 0);
}

void switch_living(string &in asEntity)
{
if(GetLocalVarInt("loc_light_living") == 0)
{
SetLampLit("gas_lamp_ceiling_1", true, true);
SetLampLit("gas_lamp_ceiling_2", true, true);

AddTimer("LocalValTimer", 0.1f,"living_val_on");
}

if(GetLocalVarInt("loc_light_living") == 1)
{
SetLampLit("gas_lamp_ceiling_1", false, true);
SetLampLit("gas_lamp_ceiling_2", false, true);

AddTimer("LocalValTimer", 0.1f,"living_val_off");
}
}

void LocalValTimer(string &in asTimer)
{
if(asTimer == "living_val_on")
{
SetLocalVarInt("loc_light_living", 1);
}
if(asTimer == "living_val_off")
{
SetLocalVarInt("loc_light_living", 0);
}
}



"What you think is irrelevant" - A character of our time

A Christmas Hunt
01-23-2014, 05:45 PM
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OriginalUsername Offline
Posting Freak

Posts: 896
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#63
RE: The Three Week Map #1

Spoiler below!
[Image: KDUdxEm.jpg]
01-23-2014, 07:51 PM
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Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#64
RE: The Three Week Map #1

Also guys, I am using some AAMFP assets. Sorry if this will cause issues. :/

Discord: Romulator#0001
[Image: 3f6f01a904.png]
01-24-2014, 12:41 AM
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i3670 Offline
Posting Freak

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#65
RE: The Three Week Map #1

(01-24-2014, 12:41 AM)Romulator Wrote: Also guys, I am using some AAMFP assets. Sorry if this will cause issues. :/

I am too, out of sheer boredom for the original models.

"What you think is irrelevant" - A character of our time

A Christmas Hunt
01-24-2014, 02:30 AM
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CarnivorousJelly Offline
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#66
RE: The Three Week Map #1

I have a couple AAMFP assets, if necessary, I could always just throw them into the file with my map if needed c:

I'm kind of stuck on what to do, but it's getting close to being complete for now Big Grin
Spoiler below!

[Image: map_challenge2_by_rueppells_fox-d73j4b1.png]
Feels a little dark; what do you guys see?


[Image: quote_by_rueppells_fox-d9ciupp.png]
(This post was last modified: 01-24-2014, 08:44 PM by CarnivorousJelly.)
01-24-2014, 08:35 PM
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OriginalUsername Offline
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#67
RE: The Three Week Map #1

I can see everything, no problems with shadows at all.
01-24-2014, 08:55 PM
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The chaser Offline
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#68
RE: The Three Week Map #1

I have a big love for big maps, and this is gonna be a big one (300 meters more or less) so...

The red lighting is made on purpose, and please take note that it isn't a map made for this project, just a WIP of my incoming story, "The Otherworld".

Making the lighting is a pain in the ***

[Image: VODHq0F.png]

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
01-26-2014, 04:04 PM
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Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#69
RE: The Three Week Map #1

I like the red light :3 It's much different to what I am usually accustomed to when I see Amnesia maps. Something I must say though is that I know that your map is still a WIP, but it is a bit repetitive with the wall.. put up some banners or some art or something :3

Discord: Romulator#0001
[Image: 3f6f01a904.png]
01-26-2014, 04:11 PM
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i3670 Offline
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Joined: Oct 2011
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#70
RE: The Three Week Map #1

And the billboards need some work.

"What you think is irrelevant" - A character of our time

A Christmas Hunt
01-26-2014, 05:32 PM
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