alfie
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It just crashes!
I got the project to compile, but it just crashes.
I debugged it and it crashes on
> Penumbra.exe!BuildLogFilename(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & asFilename="òÿ‹„ýÿÿÿ%¨‘i") Line 108 + 0x3b bytes C++
Which refers to
wstring BuildLogFilename ( const string& asFilename )
{
wstring wsName;
wstring wsTemp;
wsName = String2WString(asFilename);
in oal_loggerobject.cpp
it may be worth mentioning that the OAL_wrapper did not compile first time, I had to copy a load of files and set the includes to local.
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05-23-2010, 09:11 PM |
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nckomodo
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RE: It just crashes!
(05-23-2010, 09:11 PM)alfie Wrote: I got the project to compile, but it just crashes.
I debugged it and it crashes on
> Penumbra.exe!BuildLogFilename(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & asFilename="òÿ‹„ýÿÿÿ%¨‘i") Line 108 + 0x3b bytes C++
Which refers to
wstring BuildLogFilename ( const string& asFilename )
{
wstring wsName;
wstring wsTemp;
wsName = String2WString(asFilename);
in oal_loggerobject.cpp
it may be worth mentioning that the OAL_wrapper did not compile first time, I had to copy a load of files and set the includes to local.
try adding WIN32 to the preprocessor defines for OALWrapper (its the preprocessor selection under C/C++ in the properties page, atleast thats where it is in vs 2010) and see if that fixes it any.
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05-23-2010, 09:19 PM |
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MulleDK19
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Posts: 545
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RE: It just crashes!
(05-23-2010, 09:11 PM)alfie Wrote: I got the project to compile, but it just crashes.
I debugged it and it crashes on
> Penumbra.exe!BuildLogFilename(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & asFilename="òÿ‹„ýÿÿÿ%¨‘i") Line 108 + 0x3b bytes C++
Which refers to
wstring BuildLogFilename ( const string& asFilename )
{
wstring wsName;
wstring wsTemp;
wsName = String2WString(asFilename);
in oal_loggerobject.cpp
it may be worth mentioning that the OAL_wrapper did not compile first time, I had to copy a load of files and set the includes to local.
Copy all the source files and header files from OALWrapper into HPL1Engine, and compile it.
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05-24-2010, 12:40 AM |
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ricky
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RE: It just crashes!
You shouldn't be copying includes anywhere!
HPL1Engine needs $(ProjectDir)..\OALWrapper\includes added to the include path and OALWrapper needs WIN32 added to the defines.
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05-24-2010, 05:08 PM |
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MulleDK19
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RE: It just crashes!
(05-24-2010, 05:08 PM)ricky Wrote: You shouldn't be copying includes anywhere!
HPL1Engine needs $(ProjectDir)..\OALWrapper\includes added to the include path and OALWrapper needs WIN32 added to the defines.
I included all header files and source files and removed the OALWrapper project completely...
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05-24-2010, 05:44 PM |
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alfie
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RE: It just crashes!
Ok, it gets to loading, then crashes, but when I debug it says error couldn't load PointLight2D.
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05-24-2010, 08:40 PM |
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MulleDK19
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RE: It just crashes!
(05-24-2010, 08:40 PM)alfie Wrote: Ok, it gets to loading, then crashes, but when I debug it says error couldn't load PointLight2D.
Start the executable, then attach the debugger.
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05-24-2010, 08:46 PM |
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alfie
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RE: It just crashes!
I can't, it goes fullscreen and wont let me view any other windows.
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05-24-2010, 08:49 PM |
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MulleDK19
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RE: It just crashes!
(05-24-2010, 08:49 PM)alfie Wrote: I can't, it goes fullscreen and wont let me view any other windows.
Display a messagebox in the entry function.
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05-24-2010, 09:06 PM |
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alfie
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RE: It just crashes!
I believe it is on this line
cString::FloatStringToArray(&vRawData[0],pVecText->Value(),lSize * 3);
That the problem is
This is in the
static void LoadGeometryVec(TiXmlElement *apRootElem, tColladaGeometryVec *apColladaGeometryVec)
{
in MeshLoaderColladaLoader in HPL engine project.
OMG IT WORKS, THANKYOU RICKY26!!!!!
(This post was last modified: 05-24-2010, 11:53 PM by alfie.)
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05-24-2010, 11:20 PM |
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