Deep Silver and Piranha Bytes finally announced their next upcoming super-secret RPG.
Risen 3: Titan Lords
It was revealed that a new main character is introduced with Risen 3, however, the old hero and some well-known people from the predecessors should also take important roles. The story goes back to the stronger one already in Risen (1) introduced Titan Lords Ismael and Ursegor.
The world offers more reminiscent of the earlier Gothic series with its forests and rocky landscapes again. Nevertheless, the areas that are more influenced by mediterranean or tropical should be also able to be visited. Piranha Bytes wants to create a great possible variety offer in the surroundings.
In an interview Björn Pankratz (project director at Piranha Bytes) also promised the lore, so the backgrounds of the world, ancient knowledge and traditions to accept and deepen the game world so. Furthermore, there will be various fractions with more freedom of choice in the development of the character.
I always praised Piranha Bytes for their decent style of design. Piranha Bytes said they want to go "back to the roots" what means more rough language like in the Gothic series, real fractions the player can join and other things what originally makes Gothic popular.
The boxed version of Risen 3 is completely DRM-free!
(This post was last modified: 08-14-2014, 06:50 PM by Googolplex.)
I thought the same when I saw some of the first screenshots. I'm a big fan of Piranha Bytes, because they normally are one of the very few developers who have an eye about design. But some things looks a bit like from Blizzard and that's the reason why I got disappointed of what they do now!
*Update:
Design artwork of a Scavenger, a monster we know from Gothic.
It looks very good. Not like a typical fantasy monster, rather than a realistic dinosaur.
(This post was last modified: 08-13-2014, 06:40 PM by Googolplex.)
Hello guys, finally Piranha Bytes released an "Enhanced Edition" of Risen 3. Don't get worried about the content, there is no new stuff except some updates and engine tweaks. So the game is now exclusively made for 64-bit systems with new volumetric clouds and such things. I also tweaked and optimized the config file for an even better experience. I already criticized the game's weak tutorial and starting sequence, but later it turned into a very immersive RPG. Much better than The Witcher 3 or Skyrim. When you never played it, the Enhanced Edition would be a good choice!
Spoiler below!
(This post was last modified: 08-23-2015, 02:19 PM by Googolplex.)
I accept your opinion and your critics. But one thing is not true: It's not buggy and it's not broken. But there are some worse things. The first bad thing is the tutorial (intro sequence where the game starts). This is no longer the professional design that PB always created. But later the game becomes much better. An other worse thing are as we mentioned before, the monster animations. But only for the monsters! When I look back to 2001 where Gothic 1 was releaaed, the monsters acted and moved a lot more realistic. But here the character animations were not really good. But let's be honest. A good game doesn't need ultra real graphics or animations. There are a lot of old games that are much better to play than most modern DX11 triple-A hypes. An other bad thing of Risen 2 and 3 is the loot/inventory screen. When you find a chest this will no longer happen in-game. An inventory screen opens. This is very bad design. Or when you equip items you'll see the protagonist's body in a menu screen. Bad! Then the HUD could be a lot more decent. HUD always breaks the immersion. Also there shouldn't be quest pop-up messages and all that casual RPG elements! The last major thing are some dialogs that are not rough enough like the fans enjoyed in Gothic 1 (german original). The protagonist in Risen is no longer a "piece of dirt" rather he is a bit like a hero. But not a super-hero with big armors and an arsenal of weapons. What I mean is just that Risen is a bit simplified.
This are the bad things of Risen 2/3. But the world, the gameplay, the story-telling wise, the design and all that is brillant and caused a very unique experience. There is nothing broken or buggy. In most aspects it is made very professional. Believe that or not.
(This post was last modified: 08-24-2015, 10:47 PM by Googolplex.)
So the HUD breaks the immersion but the poor animations do not? You just said it doesn't need to be ultra realistic in visuals, so why does the HUD impact it so much? Unless you're making a VR game, I would feel very uncomfortable with no HUDs; no statuses or maps or information.