Straxedix
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I would very much like some help please!
Ok guys i worked on some WakeUp like you are in bed and i wanna wake up followed some tut on yt but let's see what is problem
When maps load it's come black screen and it stay like that :O
So like player is blind :O see my .hps
Spoiler below!
void OnStart () { FadeOut ( 0 ); FadePlayerRollTo ( 65 , 20 , 20 ); MovePlayerHeadPos (- 1 , - 0.45 , - 1.1 , 20 , 1 ); AddTimer ( "ActivatePlayer" , 3 , "FadeIn" ); SetLightVisible ( "BoxLight_1" , false ); FadeImageTrailTo ( 3 , 1 ); FadeRadialBlurTo ( 1 , 1 ); } ---------------------------------------------------------------------- and void WakeUp ( string & in timer_name ) { if( timer_name == "Start" ) { SetLightVisible ( "BoxLight_1" , true ); AddTimer ( "MoveHead" , 1 , "WakeUp" ); } else if ( timer_name == "MoveHead" ) { FadeImageTrailTo ( 0 , 1 ); FadeRadialBlurTo ( 1 , 1 ); MovePlayerHeadPos (- 0.5 , - 0.2 , - 1.1 , 2 , 2 ); FadePlayerRollTo ( 0 , 1.7 , 500 ); AddTimer ( "ActivatePlayer" , 2 , "WakeUp" ); } else if ( timer_name == "ActivatePlayer" ) { MovePlayerHeadPos ( 0 , 0 , 0 , 2 , 2 ); SetPlayerActive ( true ); } }
(This post was last modified: 10-28-2014, 11:49 AM by Straxedix .)
03-23-2014, 08:09 PM
Radical Batz
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RE: Wtf ??? Never srsly never see this :O
Try This
void OnStart () { FadeOut ( 0 ); FadePlayerRollTo ( 65 , 20 , 20 ); MovePlayerHeadPos (- 1 , - 0.45 , - 1.1 , 20 , 1 ); AddTimer ( "ActivatePlayer" , 3 , "FadeIn" ); SetLightVisible ( "BoxLight_1" , false ); FadeImageTrailTo ( 3 , 1 ); FadeRadialBlurTo ( 1 , 1 ); }
void WakeUp ( string & in timer_name ) { FadeIn ( 4 ); if( timer_name == "Start" ) { SetLightVisible ( "BoxLight_1" , true ); AddTimer ( "MoveHead" , 1 , "WakeUp" ); } else if ( timer_name == "MoveHead" ) { FadeImageTrailTo ( 0 , 1 ); FadeRadialBlurTo ( 1 , 1 ); MovePlayerHeadPos (- 0.5 , - 0.2 , - 1.1 , 2 , 2 ); FadePlayerRollTo ( 0 , 1.7 , 500 ); AddTimer ( "ActivatePlayer" , 2 , "WakeUp" ); } else if ( timer_name == "ActivatePlayer" ) { MovePlayerHeadPos ( 0 , 0 , 0 , 2 , 2 ); SetPlayerActive ( true ); } }
You forgot to add in a fade in, if it works then why not give me reputation! If you want
(This post was last modified: 03-23-2014, 08:15 PM by Radical Batz .)
03-23-2014, 08:11 PM
Straxedix
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RE: Wtf ??? Never srsly never see this :O
Nope still not working.
And can anyone fix that but to have text WHEN WAKE UP to come "How i get in here?? I know this place"
I give Reputation+ hwo make this to work
(This post was last modified: 03-23-2014, 08:28 PM by Straxedix .)
03-23-2014, 08:23 PM
Neelke
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RE: Wtf ??? Never srsly never see this :O
void OnStart()
{
FadeOut(0);
FadePlayerRollTo(65, 20, 20);
MovePlayerHeadPos(-1, -0.45, -1.1, 20, 1);
AddTimer("ActivatePlayer", 3, "FadeIn");
SetLightVisible("BoxLight_1", false);
FadeImageTrailTo(3, 1);
FadeRadialBlurTo(1, 1);
}
void WakeUp(string &in timer_name)
{
if(timer_name == "Start")
{
SetLightVisible("BoxLight_1", true);
FadeIn(4);
AddTimer("MoveHead", 1, "WakeUp");
}
else if (timer_name == "MoveHead")
{
FadeImageTrailTo(0, 1);
FadeRadialBlurTo(1, 1);
MovePlayerHeadPos(-0.5, -0.2, -1.1, 2, 2);
FadePlayerRollTo(0, 1.7, 500);
AddTimer("ActivatePlayer", 2, "WakeUp");
}
else if (timer_name == "ActivatePlayer")
{
MovePlayerHeadPos(0, 0, 0, 2, 2);
SetPlayerActive(true);
}
}
Try this.
Derp.
03-23-2014, 08:28 PM
Radical Batz
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RE: Wtf ??? Never srsly never see this :O
Try this to make the text appear after wakeup
void OnStart () { FadeOut ( 0 ); FadePlayerRollTo ( 65 , 20 , 20 ); MovePlayerHeadPos (- 1 , - 0.45 , - 1.1 , 20 , 1 ); AddTimer ( "ActivatePlayer" , 3 , "FadeIn" ); SetLightVisible ( "BoxLight_1" , false ); FadeImageTrailTo ( 3 , 1 ); FadeRadialBlurTo ( 1 , 1 ); } void WakeUp ( string & in timer_name ) { if( timer_name == "Start" ) { SetLightVisible ( "BoxLight_1" , true ); FadeIn ( 4 ); AddTimer ( "MoveHead" , 1 , "WakeUp" ); } else if ( timer_name == "MoveHead" ) { FadeImageTrailTo ( 0 , 1 ); FadeRadialBlurTo ( 1 , 1 ); MovePlayerHeadPos (- 0.5 , - 0.2 , - 1.1 , 2 , 2 ); FadePlayerRollTo ( 0 , 1.7 , 500 ); AddTimer ( "ActivatePlayer" , 2 , "WakeUp" ); } else if ( timer_name == "ActivatePlayer" ) { MovePlayerHeadPos ( 0 , 0 , 0 , 2 , 2 ); SetPlayerActive ( true ); SetMessage ( "CATEGORYOFYOURLANG" , "ENTRYOFYOURMESSAGE" , 3 ); } }
(This post was last modified: 03-23-2014, 08:32 PM by Radical Batz .)
03-23-2014, 08:29 PM
Straxedix
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RE: Wtf ??? Never srsly never see this :O
(03-23-2014, 08:28 PM) Neelke Wrote: void OnStart()
{
FadeOut(0);
FadePlayerRollTo(65, 20, 20);
MovePlayerHeadPos(-1, -0.45, -1.1, 20, 1);
AddTimer("ActivatePlayer", 3, "FadeIn");
SetLightVisible("BoxLight_1", false);
FadeImageTrailTo(3, 1);
FadeRadialBlurTo(1, 1);
}
void WakeUp(string &in timer_name)
{
if(timer_name == "Start")
{
SetLightVisible("BoxLight_1", true);
FadeIn(4);
AddTimer("MoveHead", 1, "WakeUp");
}
else if (timer_name == "MoveHead")
{
FadeImageTrailTo(0, 1);
FadeRadialBlurTo(1, 1);
MovePlayerHeadPos(-0.5, -0.2, -1.1, 2, 2);
FadePlayerRollTo(0, 1.7, 500);
AddTimer("ActivatePlayer", 2, "WakeUp");
}
else if (timer_name == "ActivatePlayer")
{
MovePlayerHeadPos(0, 0, 0, 2, 2);
SetPlayerActive(true);
}
}
Try this.
Did i make so many errors ?? need my position of PlayerStartArea_1 ?? and no it's not working
(03-23-2014, 08:29 PM) Badcat5550 Wrote: Try this to make the text appear after wakeup
void OnStart () { FadeOut ( 0 ); FadePlayerRollTo ( 65 , 20 , 20 ); MovePlayerHeadPos (- 1 , - 0.45 , - 1.1 , 20 , 1 ); AddTimer ( "ActivatePlayer" , 3 , "FadeIn" ); SetLightVisible ( "BoxLight_1" , false ); FadeImageTrailTo ( 3 , 1 ); FadeRadialBlurTo ( 1 , 1 ); } void WakeUp ( string & in timer_name ) { if( timer_name == "Start" ) { SetLightVisible ( "BoxLight_1" , true ); FadeIn ( 4 ); AddTimer ( "MoveHead" , 1 , "WakeUp" ); } else if ( timer_name == "MoveHead" ) { FadeImageTrailTo ( 0 , 1 ); FadeRadialBlurTo ( 1 , 1 ); MovePlayerHeadPos (- 0.5 , - 0.2 , - 1.1 , 2 , 2 ); FadePlayerRollTo ( 0 , 1.7 , 500 ); AddTimer ( "ActivatePlayer" , 2 , "WakeUp" ); } else if ( timer_name == "ActivatePlayer" ) { MovePlayerHeadPos ( 0 , 0 , 0 , 2 , 2 ); SetPlayerActive ( true ); SetMessage ( "CATEGORYOFYOURLANG" , "ENTRYOFYOURMESSAGE" , 3 ); } }
First to fix this then SetMessage
Edit:
So i make something that no one can fix ???
Edit2:
I try like him
http://www.youtube.com/watch?v=WWLgrSIbxYU
followed that tut
(This post was last modified: 03-23-2014, 08:52 PM by Straxedix .)
03-23-2014, 08:32 PM
Neelke
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Posts: 668
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RE: Wtf ??? Never srsly never see this :O
I missed an obvious mistake. There's no timer called FadeIn in the script.
void OnStart()
{
FadeOut(0);
FadePlayerRollTo(65, 20, 20);
MovePlayerHeadPos(-1, -0.45, -1.1, 20, 1);
AddTimer("ActivatePlayer", 3, "WakeUp");
SetLightVisible("BoxLight_1", false);
FadeImageTrailTo(3, 1);
FadeRadialBlurTo(1, 1);
}
Derp.
03-23-2014, 08:58 PM
Straxedix
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Posts: 426
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RE: Wtf ??? Never srsly never see this :O
No not working but it think i know what is problem
When he spawn black screen and it should gone but it don't when i click tab (Menu) i see some background but when press ESC it's again black so FadeOut it's not good ??? or what ?
03-23-2014, 09:14 PM
Neelke
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RE: Wtf ??? Never srsly never see this :O
There's nothing that initiates this timer:
if(timer_name == "Start")
{
SetLightVisible("BoxLight_1", true);
FadeIn(4);
AddTimer("MoveHead", 1, "WakeUp");
}
Derp.
03-23-2014, 09:23 PM
Straxedix
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Posts: 426
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RE: Wtf ??? Never srsly never see this :O
You make me do this
hold .hps
Spoiler below!
void OnStart () { AddUseItemCallback ( "" , "Key123" , "Door123" , "UseKeyOnDoor" , true ); AddUseItemCallback ( "" , "Study123" , "Doors122" , "UseKeyOnDoor2" , true ); AddEntityCollideCallback ( "Player" , "SoundArea" , "crossarea" , true , 1 ); SetEntityPlayerInteractCallback ( "Tomby1" , "ActivateMonster" , true ); AddEntityCollideCallback ( "Player" , "area1" , "Open_Door" , true , 1 ); AddEntityCollideCallback ( "Player" , "Look2" , "LookBack" , true , 1 ); AddUseItemCallback ( "" , "Tomby1" , "Wooden" , "UseKeyOnDoor3" , true ); AddEntityCollideCallback ( "Player" , "LightScript" , "lightsdown" , true , 1 ); AddEntityCollideCallback ( "Player" , "LookDoooor1" , "LookBack2" , true , 1 ); SetEntityPlayerInteractCallback ( "Tower1" , "ActivateMonster2" , true ); AddUseItemCallback ( "" , "Torture12" , "Door32" , "UseKeyOnDoor4" , true ); AddEntityCollideCallback ( "Player" , "Text" , "Omgtext" , true , 1 ); FadeOut ( 0 ); FadePlayerRollTo ( 65 , 20 , 20 ); MovePlayerHeadPos (- 1 , - 0.45 , - 1.1 , 20 , 1 ); AddTimer ( "ActivatePlayer" , 3 , "WakeUp" ); SetLightVisible ( "BoxLight_1" , false ); FadeImageTrailTo ( 3 , 1 ); FadeRadialBlurTo ( 1 , 1 ); } void UseKeyOnDoor ( string & in asItem , string & in asEntity ) { SetSwingDoorLocked ( "Door123" , false , true ); PlaySoundAtEntity ( "" , "unlock_door" , "Door123" , 0 , false ); RemoveItem ( "Key123" ); } void UseKeyOnDoor2 ( string & in asItem , string & in asEntity ) { SetSwingDoorLocked ( "Doors122" , false , true ); PlaySoundAtEntity ( "" , "unlock_door.snt" , "Doors122" , 0 , false ); RemoveItem ( "Study123" ); } void ActivateMonster ( string & in asEntity ) { SetEntityActive ( "Alexander1" , true ); AddEnemyPatrolNode ( "Alexander1" , "PathNodeArea_1" , 0 , "idle" ); AddEnemyPatrolNode ( "Alexander1" , "PathNodeArea_2" , 0 , "idle" ); AddEnemyPatrolNode ( "Alexander1" , "PathNodeArea_3" , 0 , "idle" ); SetPlayerActive ( false ); AddTimer ( "" , 5.0f , "Walkagain" ); StartPlayerLookAt ( "Alexander1" , 5.0f , 5.0f , "" ); } void Open_Door ( string & in asParent , string & in asChild , int alState ) { SetSwingDoorClosed ( "door1" , false , true ); SetSwingDoorDisableAutoClose ( "door1" , true ); // Disable autoclose means its not gonna close by it self. AddTimer ( "" , 0.5 , "Door_Effect" ); // Leading to functions in Door_Effect script. } void Door_Effect ( string & in asTimer ) { CreateParticleSystemAtEntity ( "" , "ps_dust_whirl" , "AreaOpenEffect" , false ); // Makes a patricle system at the scriptbox AreaOpenEffect. PlaySoundAtEntity ( "AreaOpenEffect" , "scare_wind.snt" , "Player" , 1 , true ); // Plays a sound at the scriptbox named AreaOpenEffect. AddPropForce ( "door1" , 0 , 0 , 5000 , "world" ); // Gives the door a push so it goes open. AddTimer ( "" , 0.5 , "Door_Scare" ); // For adding more effect like Sound/Sanity Damage. } void Door_Scare ( string & in asTimer ) { PlaySoundAtEntity ( "scare" , "react_scare.snt" , "Player" , 1 , true ); // For better scare effect. GiveSanityDamage ( 25 , true ); // Your screen goes a bit forward to scare you more. } void LookBack ( string & in asParent , string & in asChild , int alState ) { StartPlayerLookAt ( "door1" , 2 , 25 , "CallbackName" ); SetPlayerActive ( false ); AddTimer ( "" , 3.5f , "Walkagain2" ); } void CallbackName () { StopPlayerLookAt (); } void UseKeyOnDoor3 ( string & in asItem , string & in asEntity ) { SetSwingDoorLocked ( "Wooden" , false , true ); PlaySoundAtEntity ( "" , "unlock_door.snt" , "Wooden" , 0 , false ); RemoveItem ( "Tomby1" ); } void lightsdown ( string & in asParent , string & in asChild , int alState ) { SetLampLit ( "Torch1" , false , false ); SetLampLit ( "Torch2" , false , false ); SetLampLit ( "Torch3" , false , false ); SetLampLit ( "Torch4" , false , false ); SetLampLit ( "Torch5" , false , false ); SetLampLit ( "Torch6" , false , false ); } void LookBack2 ( string & in asParent , string & in asChild , int alState ) { StartPlayerLookAt ( "Mansion11" , 2 , 25 , "CallbackName" ); } void ActivateMonster2 ( string & in asEntity ) { SetEntityActive ( "Creepy1" , true ); AddEnemyPatrolNode ( "Creepy1" , "PathNodeArea_4" , 0 , "idle" ); } void UseKeyOnDoor4 ( string & in asItem , string & in asEntity ) { SetSwingDoorLocked ( "Door32" , false , true ); PlaySoundAtEntity ( "" , "unlock_door.snt" , "Door32" , 0 , false ); RemoveItem ( "Torture12" ); } void Walkagain ( string & in asTimer ) { SetPlayerActive ( true ); StopPlayerLookAt (); } void Walkagain2 ( string & in asTimer ) { SetPlayerActive ( true ); } void WakeUp ( string & in timer_name ) { if( timer_name == "Start" ) { SetLightVisible ( "BoxLight_1" , true ); FadeIn ( 4 ); AddTimer ( "MoveHead" , 1 , "WakeUp" ); } else if ( timer_name == "MoveHead" ) { FadeImageTrailTo ( 0 , 1 ); FadeRadialBlurTo ( 1 , 1 ); MovePlayerHeadPos (- 0.5 , - 0.2 , - 1.1 , 2 , 2 ); FadePlayerRollTo ( 0 , 1.7 , 500 ); AddTimer ( "ActivatePlayer" , 2 , "WakeUp" ); } else if ( timer_name == "ActivatePlayer" ) { MovePlayerHeadPos ( 0 , 0 , 0 , 2 , 2 ); SetPlayerActive ( true ); } }
Edit:
WHAT IS PROBLEM ?????????????????????????????????????????????????????????????????????????
(This post was last modified: 05-15-2014, 03:31 PM by Straxedix .)
03-23-2014, 09:24 PM