lucasos25
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Amnesia Partikel und Monster
Hiho alle miteinander! Tut mir leid das ich auf Deutsch schreiben muss, aber der englischen Sprache bin ich nicht wirklich mächtig. Ich habe ein kleines Problem, bei meiner Amnesia Custom Story und zwar geht es darum, das ich ein Monster ein Partikel geben möchte ich habe wirklich schon alles ausprobiert doch im Spiel wenn das Monster nicht aktiv ist, sieht man die Partikel obwohl sie eigentlich nicht da sein dürften . Jetzt ist meine Frage kann man irgendwie machen das man die Partikel am Monster erst sieht wenn es aktiv ist und die Partikel deaktiviert werden wenn das Monster geht?
Ich wäre wirklich sehr dankbar für einer Lösung!
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05-25-2014, 06:32 PM |
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Neelke
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RE: Amnesia Partikel und Monster
I know that there are german people on the forum, but it might be better to write your requests in english.
Derp.
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05-25-2014, 06:33 PM |
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RedKnight
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RE: Amnesia Partikel und Monster
Translation(Translated by google translate):
''Hiho everyone! I'm sorry that I have to write in German, but the English language, I'm not really powerful. I have a small problem with my Amnesia Custom Story and indeed it comes to that I I want to give a particle a monster've really tried everything but in the game when the monster is not active, you can see the particles even though they do not actually because are likely to be. Now my question is you can somehow make the one on the particles monster only looks when it is active and the particles are deactivated when the monster is?
I would be very grateful for a solution!''
Just like neelke said, english is the most used language here.
Sorry, i had to translate this.
6666666666666666666566666666666666
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05-25-2014, 06:42 PM |
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DnALANGE
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RE: Amnesia Partikel und Monster
I think this guy is telling he has a problem with his enemy and a particle on it OR maybe he means a billboard witch isnt disabling after a monster gets disabled.
Awnser about that is it is NOT possible to remove things ON the enemy itself by any scriptings as fr as i know, and is easy to do.
You might as said above better translate this into english.
(This post was last modified: 05-25-2014, 06:44 PM by DnALANGE.)
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05-25-2014, 06:43 PM |
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FlawlessHappiness
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RE: Amnesia Partikel und Monster
He wants a particlesystem parented to a monster.
Yes, it's possible.
German translation:
Genau, es ist möglich.
Du sollst nur das Monster in dem Model Editor öffnen.
Danach das PartikelSystem anbringen.
Versteck das File in deinem Custom Story.
Aber versteck es auch in dem Ordner "Entities" in "Redist".
Jetzt es sollst möglich werden zu dem Monster in dem Level Editor benutzen.
If hoffe du verstehst meinen Deutsch. Ich bin einen Däner.
EDIT: Ich weiss nicht von wie das Partikel weg ist, als das Monster weg ist.
Trying is the first step to success.
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05-25-2014, 07:59 PM |
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DnALANGE
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RE: Amnesia Partikel und Monster
Flawless...
I think it is impossible to remove any partcles from the enemyn while ingame..
There arent any scripts for these, also NTO for removing billboards as far as i know..
I couldnt get uit to be done..
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05-25-2014, 08:11 PM |
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FlawlessHappiness
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RE: Amnesia Partikel und Monster
Ok then... Then i guess it's impossible...
Trying is the first step to success.
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05-25-2014, 08:17 PM |
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lucasos25
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RE: Amnesia Partikel und Monster
Thanks for the answer but my problem is when i connect Particle on Monster Joints in the Model Editor and save it then is the Particle in the Game active although the Monster deactivated is. Sorry for my bad english
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05-25-2014, 09:02 PM |
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Red
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RE: Amnesia Partikel und Monster
Only thing I would come up with, was that two enemys: One with particles and one without, then use replace prop script which came from aamfp; replace the one with them, by one without them.
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05-25-2014, 09:07 PM |
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RaideX
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RE: Amnesia Partikel und Monster
Alright, first of all (as i'm not sure if everyone understood) he's trying to parent a particle system to the enemy (as a few have guessed ;D) but it "is there even when the enemy isn't active".
So to the solution:
I think you're putting the particle system on the deactivated enemy in the leveleditor thus not connecting it to the actual model of the enemy.
Try to open up your desired model in the model editor, add the particle system to your desired location and parent it to the enemy with the outliner (View > Outline).
German Translatioin:
Öffne dein Monster im "Model Editor" und platziere dein Partikelsystem dort, wo du es haben möchtest. Danach gehst du unter "View > Outline" und verbindest das Partikelsystem mit deinem Monster.
If that wasn't your problem then please elaborate further.
Wenn das nicht dein problem war, dann erkläre es bitte etwas mehr.
PS: Damnit, got ninja'd. Ignore above post ._.
If you don't draw first, you don't get to draw at all... -The False Shepherd
(This post was last modified: 05-25-2014, 09:28 PM by RaideX.)
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05-25-2014, 09:27 PM |
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