Zizilon
Junior Member
Posts: 7
Threads: 4
Joined: Jun 2012
Reputation:
0
|
ERR : Expected ";"
So currently i'm making a Amnesia CS. I wanted to put a jumpscare and something is wrong with my script and i've been trying to find the problem and I couldn't find it, can you please tell me the problem in my script?
And when I load the map it says:
ERR : Expected ";"
Here is my script:
////////////////////////////
// Run when entering map
void OnStart()
{
PlayMusic("introtheme.ogg", true, 0.9, 1.0, 1, true)
AddUseItemCallback("", "Key", "Door_2", "UseKeyOnDoor", true);
AddEntityCollideCallback("Player", "Walk_Quest_Area", "GetWalkQuest", true, 1);
AddEntityCollideCallback("Player", "Walk_Quest_Area2", "GetWalkQuest2", true, 1);
AddEntityCollideCallback("Player", "TeleportScript", "NailThatSucker", true, 1);
}
void NailThatSucker(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Jesus", true);
AddPropForce("Jesus", -10000, 0, 0, "world");
PlaySoundAtEntity("", "24_iron_maiden.snt", "Jesus", 0, false);
}
void GetWalkQuest2(string &in asParent, string &in asChild, int alState)
{
AddQuest("walkquest2", "WalkQuest2");
}
void GetWalkQuest(string &in asParent, string &in asChild, int alState)
{
AddQuest("walkquest", "WalkQuest");
}
void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
RemoveItem(asItem);
}
void Message1(string &in asChild, string &in asParent, int alState)
{
SetMessage("Messages", "Popup1", 5); //This stands for ("Name of category", "Name of entry", time to be displayed on the screen);.
}
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
StopMusic(1 , 1);
}
|
|
06-01-2014, 02:42 PM |
|
Neelke
Senior Member
Posts: 668
Threads: 82
Joined: Apr 2013
Reputation:
26
|
RE: ERR : Expected ";"
PlayMusic is missing a ;
PlayMusic("introtheme.ogg", true, 0.9, 1.0, 1, true);
Replace it with this above.
And I can see on this script that this is a teleporting naked guy (or a Jesus as you prefere it). I wouldn't recommend using it.
Derp.
|
|
06-01-2014, 03:35 PM |
|
The chaser
Posting Freak
Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation:
113
|
RE: ERR : Expected ";"
I'm posting this with my mobile and I cant copy paste, but the commentary at the end has a ; that shouldnt be. (I think)
THE OTHERWORLD (WIP)
Aculy iz dolan.
|
|
06-02-2014, 07:40 PM |
|
WALP
Posting Freak
Posts: 1,221
Threads: 34
Joined: Aug 2012
Reputation:
45
|
RE: ERR : Expected ";"
(06-01-2014, 02:42 PM)Zizilon Wrote: void OnStart()
{
PlayMusic("introtheme.ogg", true, 0.9, 1.0, 1, true)
AddUseItemCallback("", "Key", "Door_2", "UseKeyOnDoor", true);
AddEntityCollideCallback("Player", "Walk_Quest_Area", "GetWalkQuest", true, 1);
AddEntityCollideCallback("Player", "Walk_Quest_Area2", "GetWalkQuest2", true, 1);
AddEntityCollideCallback("Player", "TeleportScript", "NailThatSucker", true, 1);
}
As informed in the headline a ";" is expected, but at the end of PlayMusic you forgot to add one. so:
(06-01-2014, 02:42 PM)Zizilon/TheMug Wrote: PlayMusic("introtheme.ogg", true, 0.9, 1.0, 1, true);
|
|
06-03-2014, 02:48 PM |
|
eliasfrost
Posting Freak
Posts: 1,769
Threads: 34
Joined: Mar 2007
Reputation:
39
|
RE: ERR : Expected ";"
programming 101: Always end a statement with a semi-colon. Depends on the language though.
(This post was last modified: 06-03-2014, 02:58 PM by eliasfrost.)
|
|
06-03-2014, 02:58 PM |
|
Romulator
Not Tech Support ;-)
Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation:
195
|
RE: ERR : Expected ";"
(06-03-2014, 02:58 PM)eliasfrost Wrote: programming 101: Always end a statement with a semi-colon. Depends on the language though.
Not vb.net
Discord: Romulator#0001
|
|
06-03-2014, 03:29 PM |
|
eliasfrost
Posting Freak
Posts: 1,769
Threads: 34
Joined: Mar 2007
Reputation:
39
|
RE: ERR : Expected ";"
"depends on language"
|
|
06-03-2014, 03:38 PM |
|
|