(06-16-2014, 06:22 AM)Alardem Wrote: The ending could have been slightly improved if there was far more pressure. Perhaps the player would only have a handful of seconds, or had actual monsters running after them. It'd be disregarding all the previous hours of stealth, but at least it would have been exciting.
Or maybe a trial and error type thing where you need to sneak around to find Alexander and if you go this way then "Oops you found a monster now you're dead" and you start again from the beginning.
Maybe Agrippa's decapitated head could give you advice on where to go so saving him actually had a purpose at all.