Mudbill
Muderator
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RE: Abandoned Town (Community Project)
That pavement looks like a castlebase object streched far across the entire map.
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07-27-2014, 11:52 PM |
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Newsman Waterpaper
Senior Member
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RE: Abandoned Town (Community Project)
Since yous guys are making a abandoned town, I give a couple of hints since I am making mod that you almost spend the time outside(shameful self promoting).
1): The Streets baseset from amfp and some assets from the celler(amfp one has buildings of pubs)/zimmerman and mansionbase coulld be useful for making towns/cities.
2): Use the roads from AMFP and detail tem(old newspapers/rubbish/dirt on the ground,the trucks/wooden carts from amfp about the place. They should make it less bland.For Example The Streets of London(even more shameful self promoting) has barrels/storage boxes/trucks/newspapers/wooden carts/corpses and cages(most likey not going to fit your abandoned town) on the roads/streets while the flat planes in Destiny Rebellion was more lazy in detailing the roads.
I hope this can help you guys on make your town more detailed, I would like to join in but i'm currently make my own burning city. Best of luck to yous guys.
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07-28-2014, 12:39 AM |
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CarnivorousJelly
Posting Freak
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RE: Abandoned Town (Community Project)
Guys, don't panic, I think I know a little bit about making outdoor maps. Just maybe a little. :p
Nah, I kid, suggestions are totally welcome. You might think of something that never would have crossed my mind :D And best of luck to you on your CS, Newsman, sir!
And dammit, Spriggy, that arch!
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07-28-2014, 12:58 AM |
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Daktoa
Member
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RE: Abandoned Town (Community Project)
Any chance I could use two adjacent buildings for my level?
If my idea is too much to do then I'll do something else, but what I was thinking was
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07-28-2014, 03:10 AM |
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CarnivorousJelly
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RE: Abandoned Town (Community Project)
If you build the two buildings yourself, go for it (since I'm not sure what the internal size is, I won't be able to estimate the external size and add that part to the hub map I'm making). Unless you have a completely different idea/suggestion for how to do that :D
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07-28-2014, 03:25 AM |
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Streetboat
Posting Freak
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RE: Abandoned Town (Community Project)
(07-28-2014, 12:58 AM)Carnivorous Jellybean Wrote: Guys, don't panic, I think I know a little bit about making outdoor maps. Just maybe a little. :p
Nah, I kid, suggestions are totally welcome. You might think of something that never would have crossed my mind And best of luck to you on your CS, Newsman, sir!
And dammit, Spriggy, that arch!
show off
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07-28-2014, 06:06 AM |
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CarnivorousJelly
Posting Freak
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RE: Abandoned Town (Community Project)
>.> I have no idea what you're talking about
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07-28-2014, 06:30 AM |
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Red
Posting Freak
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RE: Abandoned Town (Community Project)
Still a sketch, unfinished and possibly a root for the description:
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07-28-2014, 12:56 PM |
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CarnivorousJelly
Posting Freak
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RE: Abandoned Town (Community Project)
That sounds really good - what does everyone else think? :)
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07-28-2014, 08:04 PM |
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Red
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RE: Abandoned Town (Community Project)
I try to create something unique in my opinion: basing it not with mysterious amnesia or memory loss, not with mysterious place where you just enter in for some reason, but with mysterious events in a familiar place, which have occured without the protagonist noticing. There's a mysterious factor why he has slept these events, why he was been prevented to see everything that has occured within the town. Something interesting for the player to explore and to find out by little steps.
Haven't thought this much further, if you have any ideas to add, from making a level for example, I'll try to intengrate it someway and somehow. Cooperation is not prohibited.
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07-28-2014, 08:26 PM |
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