You should make a monster appear whenever a monster spawns and then it'll keep spawning monsters and the real terror will be trying to exit the game before it crashes your computer.
Looks cool, but you're definitely going to need to have ground/sky around it (instead of a black hole :p)
Inside, I'd suggest a bit more detailing - static dirt decals are amazing for that (especially under the legs of furniture - since it would be harder to dust there)
I also have something to post... not exactly a screenshot of a map, but
Spoiler below!
It's a living statue! :p
As soon as I figure out how to, those chains and the wheel are going bye-bye - the stone texture also needs some fixing up (still looks like skin)
I'll explain how to do this all tomorrow morning when I'm not passing out if anyone's curious c:
Criticism would be most appreciated... though I can't model, so some things might be stuck as they are >.>
(This post was last modified: 08-02-2014, 10:22 AM by CarnivorousJelly.)
(08-02-2014, 10:19 AM)Carnivorous Jellybean Wrote: Looks cool, but you're definitely going to need to have ground/sky around it (instead of a black hole :p)
Inside, I'd suggest a bit more detailing - static dirt decals are amazing for that (especially under the legs of furniture - since it would be harder to dust there)
I also have something to post... not exactly a screenshot of a map, but
Spoiler below!
It's a living statue! :p
As soon as I figure out how to, those chains and the wheel are going bye-bye - the stone texture also needs some fixing up (still looks like skin)
I'll explain how to do this all tomorrow morning when I'm not passing out if anyone's curious c:
Criticism would be most appreciated... though I can't model, so some things might be stuck as they are >.>
I would love to see the picture without the monster blocking 40% of the room!
Better to have a story and end it, then to never realise it has begun...
LikeABoss - Cave needs more detail - dust in the air, rocks scattered on the ground, belongings of previous occupants, particle systems for drips of moisture from the roof, puddles (possibly). I'd also suggest making the lights dimmer, but with a larger radius (you could use flicker to make them change colour slightly, like real light from a flame).
(08-02-2014, 07:39 PM)LikeABoss97 Wrote: Well, of course it needs more detail... it's not finished yet! Btw thank you for the tips, they helped:
Is there anything more that I can improve! Throw some critiques at ME!
You deffinetely need some fog around there. Use the one from level settings, set the color to some kind of dark-blue and change fog's end from 10 to 20, 30, or even 50.
Also, few cobwebs and dirt piles around the area would be a nice touchup too.