Thought I posted this but I dont see it. :/
*So when I returned to this site my browser didn't automatically reload the page, so until I manually refreshed it, I didnt see my last post. Sorry about that, but feel free to delete that post since this one is more detailed.
Alright, so Im experiencing some issues animating a model to import into amnesia.
Its a statue related event where at a certain point a statue will raise its arms and it will keep them there.
This was my first attempt at rigging/animating, so its likely I'm just missing something.
the problem is, while the animation plays correctly in Blender (and maya for that matter,) it produces a distorted blob in hpl that doesnt animate at all as intended.
The statue I used as a base is statue_deformed_man, and the rig is only on the upper body. I used apply automatic weights for parenting, and used whole character insert for each frame with the pose tool.
I have included a compressed attatchment which contains a screenshot of the model in maya, blender, and in the hpl model viewer. It also contains a .dae and .blend of the model, and a text document which will detail over each object.
I exported the .dae as Mrbehemoth detailed in this post
https://www.frictionalgames.com/forum/thread-25856.html
which didnt change anything.
So some help would be greatly appreciated, I've been playing with this thing for more than a good 7 hours.
Thanks!