(09-20-2014, 11:56 AM)DnALANGE Wrote: This won;t work!
GIve us a small video then please..
From start to end..
From Modeleditor -> ingame test..
Everyone says it is NOT possible, even Patrik PM's it to me..
Playerhands... wher do you get that name from?
I have the flashlight, so is that the same name then?
AND how does that function now how to flicker AND how fast to flicker??
Then we must turn 1 spotlight OFF and ACTIVATE the flicker one isn't it??
Your function dons't have a how fast flicker function...
It work in my mod)
Ok, I'm try to explain.
1. Setup your flashlight, like this:
2. Write the code. For example,
void flashlight_flicker(string &in asEntity)
{
SetLightFlickerActive("PlayerHands_SpotLight_3", true);
}
3. Test in game.
https://www.dropbox.com/s/wve4281e8x8h7x...r.avi?dl=0