About that ID 1, 5 error, I have it too in my ParticleEditor.log before I even touched your particle.
So it must be normal, that log entry appears right after you open the editor.
So my guess is this is related to the particle editor being empty at init.
Anyways, I noticed your particle had collision active, I turned it off, tried, and it worked fine . No idea why it doesn't like it, but it works ok that way. So that's all you gotta do to fix it, you should try.
(10-27-2014, 11:45 AM)Neelke Wrote: Surely. I don't entirely see though how the material can crash it.
Yea I don't know. You can try it yourself, take away the image
worm_vomit.tga, move it away to your desktop or anywhere. Then run the game, look at the particle and hello crash.
'Hey, where's my image? ok screw this.'