No room in Amnesia is pointless. If it has a door, it is a good place for a retreat, at least for a moment,
. Plus, if there was something in every room, it would give the player a superior feeling. One of having plenty of resources. I personally like to make players feel like shit, lost in the dark and afraid, with nothing, but their eminent death. I love darkness and would leave players broken. If they find a tinderbox, I would want them to treasure it,
(Haven't made a CS yet, btw, but don't expect any happiness when I do)