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It seems the new patch (1.3+?) has some skybox issues.
DnALANGE Offline
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#1
Solved: 8 Years, 8 Months, 4 Weeks ago It seems the new patch (1.3+?) has some skybox issues.

Is there someone who makes a story\mod\Full conversion?
And having the same issue with custom skyboxes witch worked before the newest patch.
I have this problem i can show you guys here.
It is VISIBLE on 1:40 or 18:13 for example
I am working on a Full Conversion and i use RETAIL (Redist version) NOT updated and all is still working perfectly.
I am very conserned if i will update to the newest patch the whole mod or (importend) things will Screw-Up...
[video=youtube]https://youtu.be/Htx7QIZJleE?t=1m40s[/video]
Is it the skyboxes? Because i just watched this girl and every othern person from 1 or 2 years ago didnt have this issue.
I checked some other video's from 2013 - 2014.
IF there is any solution, what is it.
Thanks!
(This post was last modified: 03-30-2015, 05:09 PM by DnALANGE.)
03-30-2015, 04:49 PM
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Mudbill Offline
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#2
Solved: 8 Years, 8 Months, 4 Weeks ago RE: It seems the new patch (1.3+?) has some skybox issues.

https://www.frictionalgames.com/forum/thread-27691.html

Yup

03-30-2015, 06:11 PM
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Romulator Offline
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#3
Solved: 8 Years, 8 Months, 4 Weeks ago RE: It seems the new patch (1.3+?) has some skybox issues.

"Top" is rotated 90 degrees anti clockwise.
And two sides are flipped (front and right, if I recall).

Assuming you use the original format to make a cubemap.
After my factory reset though, I won't be able to make one again unless its from scratch.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
(This post was last modified: 03-30-2015, 11:15 PM by Romulator.)
03-30-2015, 11:14 PM
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DnALANGE Offline
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Posts: 1,549
Threads: 73
Joined: Jan 2012
#4
Solved: 8 Years, 8 Months, 4 Weeks ago RE: It seems the new patch (1.3+?) has some skybox issues.

anyone?
Mudbill hasne got a solution as far as i see.
The cubemaps \ skyboxes are used over and over in a LOOOT of story's.
Suddenly i get this problem with other people's computers.
I have the old 1.3 patch, i am afraid IF i change to the newest i will get these problems as well..
Anyone having an idea?
Jens or Patrik might...
04-04-2015, 02:39 PM
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Slanderous Offline
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#5
Solved: 8 Years, 8 Months, 4 Weeks ago RE: It seems the new patch (1.3+?) has some skybox issues.

(04-04-2015, 02:39 PM)DnALANGE Wrote: anyone?
Mudbill hasne got a solution as far as i see.
The cubemaps \ skyboxes are used over and over in a LOOOT of story's.
Suddenly i get this problem with other people's computers.
I have the old 1.3 patch, i am afraid IF i change to the newest i will get these problems as well..
Anyone having an idea?
Jens or Patrik might...

Because Jens and Patrik are the only guys at Frictional Games.
04-04-2015, 03:34 PM
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Romulator Offline
Not Tech Support ;-)

Posts: 3,628
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#6
Solved: 8 Years, 8 Months, 4 Weeks ago RE: It seems the new patch (1.3+?) has some skybox issues.

If you know what the format is for making Skyboxes (If I recall, Left, right, top, bottom, front, back)

1. Swap left and back.
2. Rotate Top 90 degrees clockwise.

Install a 'new' Amnesia in a different folder, update that to 1.3 and stuff around in that one.

Temporary solution till its fixed.

Quote:The cubemaps \ skyboxes are used over and over in a LOOOT of story's.
I honestly beg to differ about this. Can't say "only recently have outdoor maps been made", but rather "A skybox is for an outside map". Most maps are indoors, and if they do have a Skybox, are just a color considering the limited resources and knowlege of making one.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
(This post was last modified: 04-05-2015, 12:38 AM by Romulator.)
04-05-2015, 12:33 AM
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Mudbill Offline
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#7
Solved: 8 Years, 8 Months, 4 Weeks ago RE: It seems the new patch (1.3+?) has some skybox issues.

Well, I wouldn't say they're used in most stories, because they're not, but they are used in a lot of them. But that of course depends on how many "a lot" is considered.

Oh, and if we are to try using this temporary solution, then that will be messed up once this is fixed. So I'd say only do this for testing, not releasing.

04-05-2015, 03:15 AM
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