Skybox doesn't show up correctly (see attachments!)
If I set the skybox active in my level settings and try to browse my chosen skybox, it is not there (in my Custom Story folder).
Did they change it so that .dds files aren't recognized anymore?
Please help, this really sucks :c
There is something wrong with your Skybox's sizing or exported .dds format.
If I use a "side" of the cubemap as an example, which is 512x512 in size, then the length of my image is 512x6 pixels widthwise, by 512 height wise. (3072x512)
Thus, you will have 6 512x512 images, which make up your Skybox.
I only know how to do the correct formatting for Photoshop, but essentially, you just have to export the image as a .dds using an extension and not change the settings when Saving As...
Discord: Romulator#0001
(This post was last modified: 04-05-2015, 02:08 PM by Romulator.)
(04-05-2015, 02:06 PM)(拉赫兰) Romulator Wrote: There is something wrong with your Skybox's sizing.
If I use a "side" of the cubemap as an example, which is 512x512 in size, then the length of my image is 512x6 pixels widthwise, by 512 height wise. (3072x512)
Thus, you will have 6 512x512 images, which make up your Skybox.
I downloaded a skybox from here, by statyk and it doesnt show up.
And I can't make a skybox myself, since I really don't know anything about such things.
(04-05-2015, 02:16 PM)(拉赫兰) Romulator Wrote: Unfortunately, my laptop is giving me troubles with graphics drivers and the like. I'll see if I can take a look at it.
I wanted to use a skybox i used in my custom story before, and now it is broken, you only can see one tile of the skybox and it is in a visible cube shape.
I have done some experimentation with the skyboxes and I can say that there is something wrong with the orientation and proper layout of them.
If I recall, the front and left tiles need to be swapped and the "top" tile rotated clockwise 90 degrees. The problem is that you need the "raw" six images to make a proper skybox to apply such rules to the final image.
(04-05-2015, 02:26 PM)(拉赫兰) Romulator Wrote: I have done some experimentation with the skyboxes and I can say that there is something wrong with the orientation and proper layout of them.
If I recall, the front and left tiles need to be swapped and the "top" tile rotated clockwise 90 degrees. The problem is that you need the "raw" six images to make a proper skybox to apply such rules to the final image.
Yeap the picture is divided in six tiles and in the final file, they are put together to a cube. But now, only one tile is used to form the cube, so it looks really ugly.
Take a look at the image below, it is from my Custom Story.