(07-07-2015, 07:54 PM)FlawlessHappiness Wrote:   (07-07-2015, 07:33 PM)GameEnthusiast Wrote:  https://drive.google.com/open?id=0Bxfy0j...XZHRFJYZ28
This is the file, hope you find le problem!
I don't seem to have access to the file.
To make it easier you can just copy its content in a spoiler tag.
[ spoiler ]
<- Content goes here.
[/ spoiler ]
(Without spaces)
Version 1.31 
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
--------------------------------------------------------
Initializing Graphics Module
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Init lowlevel graphics: 1780x992 disp:0 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
 Setting video mode: 1780 x 992 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: NVIDIA Corporation
  Renderer: GeForce GTX 550 Ti/PCI/SSE2
  Version: 4.1.0
  Max texture image units: 32
  Max texture coord units: 8
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 4.10 NVIDIA via Cg compiler
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
  ***** WARNING *****
  Expecting IL version 178 and found version 168
  Cube Maps may not load correctly in this version and will not render correctly in game
  Please use the included version of libIL and not a custom build if you have issues
  ***** WARNING *****
 Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
 Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Speakers (Logitech G430 Gaming Headset)(OpenAL default)
   1. Generic Software on Speakers (XSplit  Stream  Audio  Renderer)
  Trying to open device 'Generic Software on Speakers (Logitech G430 Gaming Headset)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
 Adding engine updates
 Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
--------------------------------------------------------
Game Running
--------------------------------------------------------
 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 688 ms
  Entities: 174 ms
  Compilation: 3 ms
  Total: 876 ms
  Meshes created: 26
  Bodies created: 5
 -------- Loading complete ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
 Setting profile: 'Jack' Path: 'C:\Users\Jack\Documents/Amnesia/Main/Jack/'
WARNING: No resources element found in 'custom_stories/Project X/extra_english.lang'
ERROR: Script file custom_stories/Project X/maps/Mansion.hps does not exist!
 -------- Loading map 'Mansion.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Project X/maps/Mansion.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Project X/maps/Mansion.map'.    MeshEntity Loading: 261 ms
    Primitive Loading: 24 ms
    Decal Loading: 0 ms
    Object Combining: 0 ms
    Compilation: 1 ms
    Combining: 209 ms
     Sorting: 43 ms
     Meshes: 7 ms
     Bodies: 159 ms
  Static Objects: 498 ms
WARNING: Sub mesh 'window' does not exist in mesh 'clock_grandfather.msh'!
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/ornament/clock_grandfather/clock_grandfather.anm'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/ornament/clock_grandfather/clock_grandfather.anm' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/ornament/clock_grandfather/clock_grandfather.dae_anim'