(07-07-2015, 07:54 PM)FlawlessHappiness Wrote: (07-07-2015, 07:33 PM)GameEnthusiast Wrote: https://drive.google.com/open?id=0Bxfy0j...XZHRFJYZ28
This is the file, hope you find le problem!
I don't seem to have access to the file.
To make it easier you can just copy its content in a spoiler tag.
[ spoiler ]
<- Content goes here.
[/ spoiler ]
(Without spaces)
Version 1.31
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
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Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
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Initializing Graphics Module
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Init lowlevel graphics: 1780x992 disp:0 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1780 x 992 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 550 Ti/PCI/SSE2
Version: 4.1.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.10 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
***** WARNING *****
Expecting IL version 178 and found version 168
Cube Maps may not load correctly in this version and will not render correctly in game
Please use the included version of libIL and not a custom build if you have issues
***** WARNING *****
Adding engine post effects
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Initializing Sound Module
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Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Logitech G430 Gaming Headset)(OpenAL default)
1. Generic Software on Speakers (XSplit Stream Audio Renderer)
Trying to open device 'Generic Software on Speakers (Logitech G430 Gaming Headset)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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Adding engine updates
Initializing script functions
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User Initialization
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Game Running
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-------- Loading map 'menu_bg.map' ---------
Cache Loading: 688 ms
Entities: 174 ms
Compilation: 3 ms
Total: 876 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
Setting profile: 'Jack' Path: 'C:\Users\Jack\Documents/Amnesia/Main/Jack/'
WARNING: No resources element found in 'custom_stories/Project X/extra_english.lang'
ERROR: Script file custom_stories/Project X/maps/Mansion.hps does not exist!
-------- Loading map 'Mansion.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Project X/maps/Mansion.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Project X/maps/Mansion.map'. MeshEntity Loading: 261 ms
Primitive Loading: 24 ms
Decal Loading: 0 ms
Object Combining: 0 ms
Compilation: 1 ms
Combining: 209 ms
Sorting: 43 ms
Meshes: 7 ms
Bodies: 159 ms
Static Objects: 498 ms
WARNING: Sub mesh 'window' does not exist in mesh 'clock_grandfather.msh'!
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/ornament/clock_grandfather/clock_grandfather.anm'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/ornament/clock_grandfather/clock_grandfather.anm' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/ornament/clock_grandfather/clock_grandfather.dae_anim'