robi94 
 
 
		
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SOMA on Windows 8? 
			 
			
				Is the game running on windows 8?
			 
			
			
			
				
(This post was last modified: 09-26-2015, 02:18 PM by robi94.)
 
				
			 
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	| 09-26-2015, 01:23 PM  | 
	
		
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		Mudbill 
 
 
		
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RE: SOMA on Windows 8? 
			 
			
				It runs on 7 and 10, so it would be really strange if 8 wasn't in the mix. So yea, should work fine. If it doesn't, it's likely some other issue.
			 
			
			
 
			
				
(This post was last modified: 09-26-2015, 02:36 PM by Mudbill.)
 
				
			 
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	| 09-26-2015, 02:35 PM  | 
	
		
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		Googolplex 
 
 
		
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RE: SOMA on Windows 8? 
			 
			
				The problem is not Windows 8, it's your Intel HD graphics chip.
			 
			
			
			
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	| 09-26-2015, 03:53 PM  | 
	
		
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		robi94 
 
 
		
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RE: SOMA on Windows 8? 
			 
			
				I'm on Windows 8 and I have Intel HD Graphics 4000.
			 
			
			
			
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	| 09-26-2015, 04:04 PM  | 
	
		
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		Mudbill 
 
 
		
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RE: SOMA on Windows 8? 
			 
			
				If it's not working, try updating your drivers manually, as stated in the troubleshooting guide. If that doesn't work, there might not be much that can be done. The card is not supported. 
 
You can post your hpl.log found in Documents/My Games/SOMA
			 
			
			
 
			
				
(This post was last modified: 09-26-2015, 04:09 PM by Mudbill.)
 
				
			 
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	| 09-26-2015, 04:08 PM  | 
	
		
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		robi94 
 
 
		
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RE: SOMA on Windows 8? 
			 
			
				 (09-26-2015, 04:08 PM)Mugbill Wrote:  If it's not working, try updating your drivers manually, as stated in the troubleshooting guide. If that doesn't work, there might not be much that can be done. The card is not supported. 
 
You can post your hpl.log found in Documents/My Games/SOMA 
I have yes
 Initializing Graphics Module 
-------------------------------------------------------- 
Init lowlevel graphics: -1x-1 bpp:32 rr: 60 fs:0 ms:0 driver: 0 cap:'SOMA Loading...' pos:(-1x-1) 
 Available drivers: 
  (0) - 'windows' 
  (1) - 'dummy' 
 Creating window: (-1,-1) 1366 x 768 - 32 bpp flags: 3 
 Setting display mode: 1366 x 768 - 32 bpp 60 hz 
 Init Glew...OK 
 Setting up OpenGL 
  Vendor: Intel 
  Renderer: Intel(R) HD Graphics 4000 
  Version: 4.0.0 - Build 9.17.10.2849 
  Max texture image units: 16 
  Max texture coord units: 8 
  Max texture buffer size: 65536 
  Max texture array slices: 2048 
  Max user clip planes: 8 
  Two sided stencil: 1 
  Vertex Buffer Object: 1 
  Anisotropic filtering: 1 
  Max Anisotropic degree: 16 
  Multisampling: 1 
  Texture compression: 1 
  Texture compression S3TC: 1 
  Texture compression 3DC: 0 
  Texture sRGB: 1 
  Geometry Instancing: 1 
  Auto generate MipMaps: 1 
  Render to texture: 1 
  Max draw buffers: 8 
  Max color render targets: 8 
  Packed depth-stencil: 1 
  Texture float: 1 
  GLSL Version: 4.00 - Build 9.17.10.2849 
  ShaderModel 2: 1 
  ShaderModel 3: 1 
  ShaderModel 4: 1 
  Max vertex uniforms: 1024 
  Max fragment uniforms: 1024 
  OGL ATIFragmentShader: 0 
  Tesselation: 1 
  MultiBindTex: 0 
ERROR: Failed to compile GLSL shader ''! 
Shader code: 
------------------- 
[0001] #version 330  
[0002] #extension GL_ARB_explicit_attrib_location : enable  
[0003] #extension GL_ARB_uniform_buffer_object : enable  
[0004] #extension GL_ARB_shading_language_420pack: enable  
[0005] //////////////////////////////////////////////////////// 
[0006] // Deferred Skybox - Fragment Shader 
[0007] // 
[0008] // samples a cubemap skybox 
[0009] //////////////////////////////////////////////////////// 
[0010]  
[0011]  
[0012]  
[0013] layout(binding = 0) uniform samplerCube aSkyMap; 
[0014]  
[0015] in vec4 px_vPosition;  
[0016] in vec4 px_vTexCoord0;  
[0017] in vec4 px_vColor;  
[0018] layout(location = 0) out vec4 out_vColor;  
[0019]  
[0020] void main() 
[0021] { 
[0022]     vec4 px_vPosition = gl_FragCoord; 
[0023]     bool px_bFrontFacing = gl_FrontFacing; 
[0024]     int px_lPrimitiveID = gl_PrimitiveID; 
[0025]  
[0026]  
[0027]     vec4 vFinalColor; 
[0028]      
[0029]     //////////////////// 
[0030]     //Diffuse  
[0031]     vFinalColor = texture(aSkyMap, px_vTexCoord0.xyz); 
[0032]  
[0033]     //Convert color to linear space    if needed 
[0034]  
[0035]         vFinalColor.rgb = pow(vFinalColor.rgb, vec3(2.2)); 
[0036]  
[0037]  
[0038]      
[0039]     // Multiply with 8.0 to increase precision 
--------------------- 
Compile log: 
--------------------- 
WARNING: 0:3: extension 'GL_ARB_uniform_buffer_object' is not supported 
WARNING: 0:4: extension 'GL_ARB_shading_language_420pack' is not supported 
ERROR: 0:13: 'binding' : syntax error syntax error
  
			 
			
			
			
				
(This post was last modified: 09-27-2015, 03:34 AM by robi94.)
 
				
			 
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	| 09-26-2015, 04:24 PM  | 
	
		
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		Filizitas 
 
 
		
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RE: SOMA on Windows 8? 
			 
			
				Can you tell us your system specs?
			 
			
			
 
Tentacle raping guy is coming for ya Q.Q Watcha gonna do?  
			
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	| 09-26-2015, 04:26 PM  | 
	
		
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		robi94 
 
 
		
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RE: SOMA on Windows 8? 
			 
			
				Operating system: Windows 8 Single Language 64-bit(6.2, Build 9200) 
Graphic Card: Intel® HD Graphics 4000 
Processor: Intel® Core i7-3612QM CPU @ 2.10GHz (8 CPUs), ~2.1 GHz 
Memory: 8192MB
			 
			
			
			
				
(This post was last modified: 09-26-2015, 04:33 PM by robi94.)
 
				
			 
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	| 09-26-2015, 04:33 PM  | 
	
		
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		Filizitas 
 
 
		
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RE: SOMA on Windows 8? 
			 
			
				The system you have in combine with windows 8 makes it hard to believe that SOMA can run properly. 
This thing there isnt a graphiccard, its an onboard system. As i red...
 
Looks like you need a real machine.   
			 
			
			
 
Tentacle raping guy is coming for ya Q.Q Watcha gonna do?  
			
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	| 09-26-2015, 04:35 PM  | 
	
		
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		Thomas 
 
 
		
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RE: SOMA on Windows 8? 
			 
			
				The only way to solve this is to update drivers. Note that you might have to uninstall the older ones first-
			 
			
			
			
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	| 09-28-2015, 09:06 AM  | 
	
		
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