RE: Working Amnesia-Style Inventory System (In Progress)
Those would actually work pretty well, though they could use some more details to make it more obvious as to what they are supposed to be. I haven't been looking into the art and design side hardly at all, as I want it to be functionally complete and I can give it to people to start working with, then later work on making it look pretty so people can just patch it in with little to no change required in their code.
Also there's the bit where I've gone ahead and disabled the sanity parts of the inventory simply because the game itself has no support for it. If someone later makes a sanity module, the parts will still be there so at that point adding compatibility won't be that big of an issue, but as far as base support it's just not really a priority at this point.
RE: Working Amnesia-Style Inventory System (In Progress)
When you're finished, if you have not already, could you include instructions/methods of how to write entries and descriptions for certain items, and if possible, add such instructions to the wiki or to this thread? It would be an excellent addition and be very useful to others wanting to incorporate such methods in their own modifications.
RE: Working Amnesia-Style Inventory System (In Progress)
Spoiler below!
When Carl Semken said "I'm right here", he basicly points toward the black box (but in the game it's red).
I suppose it's some box to storage consciousness. That's how I imagine it.
Cortex chip is a device to storage brain scans. (http://soma.wikia.com/wiki/Cortex_Chip)
(This post was last modified: 10-18-2015, 11:20 AM by Radiance.)
RE: Working Amnesia-Style Inventory System (In Progress)
(10-18-2015, 11:07 AM)brus Wrote:
Spoiler below!
When Carl Semken said "I'm right here", he basiclly points toward the black box (but in the game it's red).
I suppose it's some box to storage consciousness. That's how I imagine it.
Cortex chip is a device to storage brain scans. (http://soma.wikia.com/wiki/Cortex_Chip)
There are actual black box models in the game. I'll go grab a screenshot.
Found them. Upsilon_inside in the storage room. It is opposite the room Carl Semken's Robot is in.
Discord: Romulator#0001
(This post was last modified: 10-18-2015, 11:42 AM by Romulator.)
RE: Working Amnesia-Style Inventory System (In Progress)
(10-18-2015, 11:07 AM)brus Wrote:
Spoiler below!
When Carl Semken said "I'm right here", he basiclly points toward the black box (but in the game it's red).
I suppose it's some box to storage consciousness. That's how I imagine it.
Cortex chip is a device to storage brain scans. (http://soma.wikia.com/wiki/Cortex_Chip)
I suppose they could look more like a black box and a cortex chip, sure, but I was more referring to that the black box is supposed to represent health and the cortex chip likewise for sanity.
Spoiler below!
And yeah, I believe in the same level with Carl Semken, there is a black box by itself sitting on one of the tables in a side room.
(10-18-2015, 10:34 AM)Modulator Wrote: When you're finished, if you have not already, could you include instructions/methods of how to write entries and descriptions for certain items, and if possible, add such instructions to the wiki or to this thread? It would be an excellent addition and be very useful to others wanting to incorporate such methods in their own modifications.
When I release the mod, all the relevant code will come fully documented, and I plan on releasing it with a sample map as well. I wasn't sure about adding a page on the wiki, though, since this isn't strictly about SOMA itself but a third party mod.
(This post was last modified: 10-18-2015, 11:25 AM by Abion47.)
RE: Working Amnesia-Style Inventory System (In Progress)
(10-18-2015, 11:22 AM)Abion47 Wrote:
(10-18-2015, 10:34 AM)Modulator Wrote: When you're finished, if you have not already, could you include instructions/methods of how to write entries and descriptions for certain items, and if possible, add such instructions to the wiki or to this thread? It would be an excellent addition and be very useful to others wanting to incorporate such methods in their own modifications.
When I release the mod, all the relevant code will come fully documented, and I plan on releasing it with a sample map as well. I wasn't sure about adding a page on the wiki, though, since this isn't strictly about SOMA itself but a third party mod.
As a moderator of the wiki, I'm certain we won't mind. If you wish, you can tie it into a "How to make custom modules" tutorial.
RE: Working Amnesia-Style Inventory System (In Progress)
(10-18-2015, 01:10 PM)secret1962 Wrote: I personally would not like a sanity system. Please don't go back to amnesia... Why do we have to be forced by a sanity system ? Frictional Games explained this part very well (go check it out, should be on their blog somewhere). If someone eventually manages to bring it back, it should be an option. I personally would not play custom stories or mods with a forced sanity system. It'd be just a step back..
I would assume that once this system is finished, any aspect of it can be tweaked freely to suit ones own needs so in a way EVERYTHING can be an option. It will all be left up to the people who use the system what they want to do with it!