On linux I gave: "Segmentation Fault" (I'm using newest open Radeon drivers)
On windows this same problem like others...
I think it's a problem with Frame Buffer, and Resolution. Why? On linux "Segmentation Fault" mean "undefinied memory at this address", or "out of table" (i don't know how to explain it in english
, trying to get value that pointer points to, but memory at this address were not reserved). So on linux it's giving that error, but on windows game engine tilling that in pre-menu.
So if there were no crash during opening in-game menu/inventory/journal, the interface should be tilled too.
But why it's only on X-series? Maybe drivers: ATI stopped support for older cards more than year ago. Newer drivers (ex. 10-2) for older card's haven't any new features, just small fixes.
In-game textures looks good on models.
Please check code, where game engine creates framebuffers and draws them.
I noticed that the textures for example startup_fg_logo.jpg haven't 2-power sizes. This file has 1024x768. When I resized it to 1024x1024 there were no tilling. I will check on linux, if that resolve "Segmentation Fault" problem. If it will, this can be the reason of crash. Older cards (or drivers) can have problem with unsquared textures. I had similar problem with my game.
Can someone with HD-series card try ex. 9.01 drivers?
Sorry for my english