Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Many Hands - THE RETURN
CarnivorousJelly Offline
Posting Freak

Posts: 1,196
Threads: 41
Joined: Dec 2012
Reputation: 80
#21
RE: Many Hands - THE RETURN

I could include ONLY the assets already used from AMFP (not all of AMFP's assets) if that opens this up for other people. I assumed everyone would've had AMFP by now considering all the sales and time that's passed :s Do you think that would be within the grey area?

Spoiler below!

FLAWLESS - I may have been significantly shaken by the scare you put into your area. Well done, sir.


[Image: quote_by_rueppells_fox-d9ciupp.png]
(This post was last modified: 12-01-2016, 12:24 AM by CarnivorousJelly.)
12-01-2016, 12:02 AM
Find
A.M Team Offline
Banned

Posts: 811
Threads: 63
Joined: Sep 2014
#22
RE: Many Hands - THE RETURN

I will take it! I have the AMPF assets now. Smile
12-01-2016, 12:04 AM
Find
CarnivorousJelly Offline
Posting Freak

Posts: 1,196
Threads: 41
Joined: Dec 2012
Reputation: 80
#23
RE: Many Hands - THE RETURN

Excellent! Go for it!

Spoiler below!

For anyone who doesn't have the assets: the version of ManyHands below has the AMFP assets, but ONLY the ones that were used in 3_hands_02 or earlier. It doesn't contain the map, config, script, lang, or anything like that.

It *should* technically work with Flawless' map, but yell at me if you experience troubles because that means I missed some model or texture somewhere (curse the organisation system!). Click on the link below to test out my things.

DOWNLOAD ONLY IF YOU'RE MISSING AMFP'S ASSETS


[Image: quote_by_rueppells_fox-d9ciupp.png]
(This post was last modified: 12-01-2016, 03:46 AM by CarnivorousJelly.)
12-01-2016, 01:53 AM
Find
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#24
RE: Many Hands - THE RETURN

Serious Mod Moment here

Spoiler below!
Personally, I'm happy for the MFP assets to be distributed with the download, so long as the minimal amount of MFP assets are exported with, so to limit the amount of capacity to download and limit the amount of loose MFP assets. In this case, treat this as if it were a custom story with some MFP assets; for compatibility reasons, they need to be included.

Adhering to this, I recommend that while you are allowed to use MFP assets, do not overclog your rooms with them. If you use some assets, be sure to include them with the next upload, but remove any that you do not use and are not being used in the map at current.

This may appeal to a few more wanting to contribute but don't have the necessary assets, so that they can then work with just the vanilla Amnesia assets.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
12-01-2016, 04:49 AM
Find
CarnivorousJelly Offline
Posting Freak

Posts: 1,196
Threads: 41
Joined: Dec 2012
Reputation: 80
#25
RE: Many Hands - THE RETURN

Spoiler below!

Sounds good, Rom! That's pretty much what I did with the patch in the above note. If it's okay with you, I've just quoted your post and added it to the OP for quick reference as well.

Currently, we have:
- mansionbase02 short wall
- a buttload of church assets from Streetboat's room
- trees from mine
- a couch and a chair
- some shirts
- one ceiling, and one floor texture



Also, if there's any problems with having ANY MFP assets for download, I'll just remove the download link for them


[Image: quote_by_rueppells_fox-d9ciupp.png]
(This post was last modified: 12-01-2016, 05:36 AM by CarnivorousJelly.)
12-01-2016, 05:34 AM
Find
Streetboat Offline
Posting Freak

Posts: 1,099
Threads: 40
Joined: Mar 2011
Reputation: 56
#26
RE: Many Hands - THE RETURN

DUDE FLAWLESS THAT WAS SO GOOD. The timing on your scripts is on POINT.

On FLEEK I say!

[Image: signature-2.png]
12-01-2016, 05:37 AM
Find
A.M Team Offline
Banned

Posts: 811
Threads: 63
Joined: Sep 2014
#27
RE: Many Hands - THE RETURN

Spoiler below!
How do I get the aGoboMap to still be in the map?
12-01-2016, 08:24 AM
Find
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#28
RE: Many Hands - THE RETURN

Spoiler below!

(12-01-2016, 08:24 AM)A.M Team Wrote: How do I get the aGoboMap to still be in the map?

What do you mean exactly? A gobo on a light?


Spoiler below!

(12-01-2016, 05:37 AM)Streetboat Wrote: DUDE FLAWLESS THAT WAS SO GOOD. The timing on your scripts is on POINT.

On FLEEK I say!

(12-01-2016, 12:02 AM)CarnivorousJelly Wrote: FLAWLESS - I may have been significantly shaken by the scare you put into your area. Well done, sir.

Hehe, thank you Smile
I was unsure whether the scare appeared silly or scary, but I'm glad you liked it.


Trying is the first step to success.
(This post was last modified: 12-01-2016, 09:17 AM by FlawlessHappiness.)
12-01-2016, 09:16 AM
Find
Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation: 179
#29
RE: Many Hands - THE RETURN

Spoiler below!
If aGoboMap is referring to an error you're getting while loading the map, then rest in pieces because that occurs on every single map I try to load. I think it's a bug tee bee heigh.

12-01-2016, 03:39 PM
Find
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#30
RE: Many Hands - THE RETURN

Spoiler below!
Sure thing CJ, happy for my quote to go in the original post :3

Friendly reminder also that when you're not working on the map to upload it so that others can work on it. If I recall, last time we did this, we constrained the work time to be 8 hours, and then you had to upload. After reuploading, give it some time for someone else to take the map, but you can take it back and work on your unfinished business if you would like.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
12-01-2016, 04:27 PM
Find




Users browsing this thread: 5 Guest(s)