I discovered a very simple and reproducible way to crash the LevelEditor. I figured I'd report this bug in case you guys want to fix it for some future update.
- Place a "light" object in the level.
- Open the color picker for that light (with RGBA floats).
- Before clicking on anything in the color picker, hit a number on the keyboard (this will change the edit mode).
- Change at least 1 value in the color picker.
- Hit OK on the color picker. BlackBox.
Seems to conflict with saving the value to the light if the edit mode is not set to "Select" mode.
PS: A similar thing happens in HPL3 LevelEditor, but it doesn't crash. It simply fails to save the new light value.