i ´ve already update everything have a nvidia 1070 and 64 ram , windows 10 and there is no way , steam version
Loading data from cloud storage
--------------------------------------------------------
 Files on steam cloud:
No could files found!
Time: 0
--------------------------------------------------------
Version 1.500
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
 Creating job manager with 7 threads and 1024 jobs
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
 Creating script module
 Creating lipsync module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: -1x-1 bpp:32 rr: 60 fs:0 ms:0 driver: 0 cap:'SOMA Loading...' pos

-1x-1)
 Available drivers:
  (0) - 'windows'
  (1) - 'dummy'
 Creating window: (-1,-1) 3840 x 2160 - 32 bpp flags: 3
 Setting display mode: 3840 x 2160 - 32 bpp 60 hz
 Init Glew...OK
 Setting up OpenGL
  Vendor: Microsoft Corporation
  Renderer: GDI Generic
  Version: 1.1.0
  Max texture image units: 1275521284
  Max texture coord units: 1275521284
  Max texture buffer size: 1275521284
  Max texture array slices: 1275521284
  Max user clip planes: 6
  Two sided stencil: 0
  Vertex Buffer Object: 0
  Anisotropic filtering: 0
  Multisampling: 0
  Texture compression: 0
  Texture compression S3TC: 0
  Texture compression 3DC: 0
  Texture sRGB: 0
  Geometry Instancing: 0
  Auto generate MipMaps: 0
  Render to texture: 0
  Max draw buffers: 0
  Max color render targets: 0
  Packed depth-stencil: 0
  Texture float: 0
  GLSL Version: (null)
  ShaderModel 2: 0
  ShaderModel 3: 1
  ShaderModel 4: 0
  Max vertex uniforms: 0
  Max fragment uniforms: 0
  OGL ATIFragmentShader: 0
  Tesselation: 0
  MultiBindTex: 0