I suspect this bit of commentary was simply recorded before some content was cut, and Frictional overlooked it.
Perhaps at one point in the development cycle there were other encounter-able NPCs Daniel could choose to aid, and thus would have influenced the loading screen text excerpts regarding Hazel.
Or maybe earlier in development Agrippa was encountered much sooner, and if Daniel created the optional tonic to help him out he'd have ended up having Agrippa's head in his inventory for a longer portion of the game, thus allowing time for the loading text blurbs to mention an event regarding Hazel in which Daniel saves her from something.
(09-16-2010, 06:22 AM)Kein Wrote: I don't get it. How can we play Daniel as a good person if there is none to care about, except Agrippa? The commentary says "others", plural. Who those others? May be we should skip that even with knife in Choir Entrance and don't touch anything in torture rooms (in Transept/Choir, you can trigger some tools and hear screams, etc)? Make NO sense at all, but thats' the only way I can think about.
Another idea...
Maybe opening all the cell doors in the area before the Chancel level entrance?
As you go around that area for the first time, there are disembodied voices constantly coming from inside the cells. I opened every door looking for items, and once when I opened a door right as a voice was coming from inside it, there was one of those brief "unsettling events" (vision darkened and there was like a blast of air or something from the cell, iirc).
Maybe if you do that it translates in game terms to Daniel trying to let people out? I did that, but I don't recall ever seeing any loading text about Hazel surviving some sort of event (but then again, I wasn't really looking for it).
But, yeah, like your ideas, this seems pretty unlikely, since these aren't really deliberate decisions the player would knowingly make. More likely, the truth is what I suggested before, regarding cut game content.
(09-16-2010, 06:49 AM)Crabski Wrote: Only time will tell.
Doubt it.