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"Wake" - Complete :)
Gansher Offline
Junior Member

Posts: 9
Threads: 1
Joined: Sep 2010
Reputation: 0
#61
RE: "Wake" - Beta 2 Released

This was a very good story though I'll need some help to get through. I passed the nightmare with the corridor of doors and got the stone which I placed on the altar in the nature dream. And now I'm stuck :p

From what I've seen though it's a very good concept. Keep going Big Grin
10-02-2010, 04:18 PM
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doh Offline
Junior Member

Posts: 6
Threads: 0
Joined: Sep 2010
Reputation: 0
#62
RE: "Wake" - Beta 2 Released

keep going, love ya guys Big Grin
Amnesia forever xD
10-02-2010, 05:17 PM
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Kein Offline
Posting Freak

Posts: 1,444
Threads: 22
Joined: Sep 2010
Reputation: 25
#63
RE: "Wake" - Beta 2 Released

Usually, I don't play user mods because of obvious reasons, but today I was QUITE bored, so... here is few few bugs/screenshots for you.


http://img638.imageshack.us/img638/9133/29702346.jpg
^-> got stuck few time here after a death from hot steam. Weird bug, you need to figure out why is that happens or just add another player_start.

http://img820.imageshack.us/img820/7433/43726210.jpg
http://img709.imageshack.us/img709/1673/55338453.jpg
http://img195.imageshack.us/img195/7290/88210018.jpg
^-> some level design issues I noticed (castle.map)

http://img545.imageshack.us/img545/7200/script.jpg
^-> this script could be activated infinite amount of times and every time there is a brute spawn (very dumb if it was intended to be so)

http://img137.imageshack.us/img137/2789/85540904.jpg
^-> what is this? There is an icon appears shows that I can interact with something, but what is this I don't even...

http://img580.imageshack.us/img580/1425/28852892.jpg
http://img832.imageshack.us/img832/8852/66652651.jpg
^-> no easter eggs there? :<

On level voices it is possible to visit every room:

http://img580.imageshack.us/img580/6913/34467507.jpg
^-> first left room

http://img525.imageshack.us/img525/5159/50573642.jpg
^-> spwaned 2 grunts Tongue

http://img718.imageshack.us/img718/5606/27060656.jpg
^-> haha, poor thing

http://img839.imageshack.us/img839/402/86812132.jpg
^-> 6 stols proves I've visited 6 rooms Tongue

http://img337.imageshack.us/img337/3672/54257881.jpg
http://img80.imageshack.us/img80/2856/44852828.jpg
^-> that's how I did it next 3 tries. The first one was a bit complicated tho Tongue

http://img833.imageshack.us/img833/1429/94709830.jpg
^-> air-walking grunt!

Guess, you need to spawn 2 grunts in every "wrong" room. Or, consider the fact it is not that easy - make an easter eggs here Tongue

Also, I think you need to make ambient music loop @ crucible mapm coz it stops after a while.

"Avoid Capture"
Bugs/Tricks Gallery:
1 | 2 | 3
10-02-2010, 05:24 PM
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DamnNoHtml Offline
Senior Member

Posts: 469
Threads: 34
Joined: Sep 2010
Reputation: 16
#64
RE: "Wake" - Beta 2 Released

(10-02-2010, 04:18 PM)Gansher Wrote: This was a very good story though I'll need some help to get through. I passed the nightmare with the corridor of doors and got the stone which I placed on the altar in the nature dream. And now I'm stuck :p

From what I've seen though it's a very good concept. Keep going Big Grin

Spoiler below!
You'll need to power the altar up with an item. (Found in the sewer area)

(10-02-2010, 05:24 PM)Kein Wrote: Usually, I don't play user mods because of obvious reasons, but today I was QUITE bored, so... here is few few bugs/screenshots for you.

^-> got stuck few time here after a death from hot steam. Weird bug, you need to figure out why is that happens or just add another player_start.
Weird indeed, I'll look into it.

^-> some level design issues I noticed (castle.map)
Ew, I don't know how I missed that giant hole in the wall.

^-> this script could be activated infinite amount of times and every time there is a brute spawn (very dumb if it was intended to be so)
Woops, forgot to set that "false" to "true" :O

^-> what is this? There is an icon appears shows that I can interact with something, but what is this I don't even...
It has a purpose. Something is used on it.

^-> no easter eggs there? :<
LOL how the hell did you get up there!?

That was hilarious with the chairs blocking the grunt spawns. I guess if you really wanna die enough times to block it, I should let you lol.

Thank you for all of the input. That was a very detailed post, and I appreciate it!

Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
10-02-2010, 07:24 PM
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Dark Knight Offline
Senior Member

Posts: 634
Threads: 5
Joined: Feb 2008
Reputation: 5
#65
RE: "Wake" - Beta 2 Released

DamnNoHtml

ok pal, now i"m STUCK!!

Spoiler below!

just got two pieces of dreams (stones, huh) + bottle containing lightning (used it once in sewers to got 2-nd piece)

so stuck in large rooms , where fuck...*** grunt was, got key and open door with lever, so i need now the some kind of HAMMER, to push that lever..
so where to find that hummer?

yes exellent and long story, like a whole eposode! Smile
10-02-2010, 07:41 PM
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DamnNoHtml Offline
Senior Member

Posts: 469
Threads: 34
Joined: Sep 2010
Reputation: 16
#66
RE: "Wake" - Beta 2 Released

(10-02-2010, 07:41 PM)Dark Knight Wrote: DamnNoHtml

ok pal, now i"m STUCK!!

Spoiler below!

just got two pieces of dreams (stones, huh) + bottle containing lightning (used it once in sewers to got 2-nd piece)

so stuck in large rooms , where fuck...*** grunt was, got key and open door with lever, so i need now the some kind of HAMMER, to push that lever..
so where to find that hummer?

yes exellent and long story, like a whole eposode! Smile


Spoiler below!
It is in one of the rooms in the giant corridor level. Close to where you found the Enchanted Bottle.

Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
10-02-2010, 07:44 PM
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Dark Knight Offline
Senior Member

Posts: 634
Threads: 5
Joined: Feb 2008
Reputation: 5
#67
RE: "Wake" - Beta 2 Released

(10-02-2010, 07:44 PM)DamnNoHtml Wrote:
Spoiler below!
It is in one of the rooms in the giant corridor level. Close to where you found the Enchanted Bottle.
heh,
Spoiler below!

ha, im most rooms there are monsters, i even can"t enter them!
how to check all rooms and not dead and stay alive? Tongue
in which rooms exactly hammer?

seems bottle was in third room , on the left, from start.
10-02-2010, 08:09 PM
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DamnNoHtml Offline
Senior Member

Posts: 469
Threads: 34
Joined: Sep 2010
Reputation: 16
#68
RE: "Wake" - Beta 2 Released

(10-02-2010, 08:09 PM)Dark Knight Wrote:
(10-02-2010, 07:44 PM)DamnNoHtml Wrote:
Spoiler below!
It is in one of the rooms in the giant corridor level. Close to where you found the Enchanted Bottle.
heh,
Spoiler below!

ha, im most rooms there are monsters, i even can"t enter them!
how to check all rooms and not dead and stay alive? Tongue
in which rooms exactly hammer?

seems bottle was in third room , on the left, from start.

Spoiler below!
Use your ears. When you walk up to each door, listen and see if there is a humming sound. If there is, there are monsters inside. If it is quiet, it is safe.

Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
10-02-2010, 08:14 PM
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Alexander Offline
Junior Member

Posts: 22
Threads: 2
Joined: Sep 2010
Reputation: 0
#69
RE: "Wake" - Beta 2 Released

(10-02-2010, 02:18 PM)MulleDK19 Wrote:
(10-02-2010, 01:11 PM)Alexander Wrote: Just out of curiosity.... How did you compress 43MB down to 1.08? The most WinRAR will do for me is 8MB O_o

43? What's 43? Beta 3 is 3mB uncompressed for me.

Uhmmm....

http://img153.imageshack.us/f/compressed.jpg/ - Compressed.

http://img820.imageshack.us/f/uncompressed.jpg/ - Uncompressed.

Am I missing something here? O__o
10-03-2010, 05:05 AM
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DamnNoHtml Offline
Senior Member

Posts: 469
Threads: 34
Joined: Sep 2010
Reputation: 16
#70
RE: "Wake" - Beta 2 Released

That's gotta be a bug or something. All of the files total up to no more than 4 mb.

Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
10-03-2010, 05:36 AM
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