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Error! Not enough drawbuffers supported!
serg*ru Offline
Junior Member

Posts: 2
Threads: 1
Joined: Oct 2010
Reputation: 0
#1
Solved: 8 Years, 8 Months, 4 Weeks ago Error! Not enough drawbuffers supported!

Help me, please.
"Error!
Not enough drawbuffers supported! Make sure your graphic card drivers are up to date!"


-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce FX 5900XT/AGP/SSE/3DNOW!
Version: 2.1.2
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 8
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 1
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 0
GLSL Version: 1.20 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
ERROR: Failed to link GLSL program DeferredSkyBox
-------------
Fragment info
-------------
(8) : warning C7547: extension GL_ARB_draw_buffers not supported in profile fp30
(22) : error C5102: output semantic attribute "COLOR" has too big of a numeric index (1)
(22) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"

-------------
WARNING: System does not support float textures! SSAO is disabled.
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Hardware on C-Media Wave Device(OpenAL default)
1. Generic Software on C-Media Wave Device
Trying to open device 'Generic Software on C-Media Wave Device'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|


My PC: Athlon XP 2500+, GeForce FX 5900XT, 512 Mb RAM
10-05-2010, 01:07 AM
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Thomas Offline
Frictional Games

Posts: 2,634
Threads: 184
Joined: Apr 2006
Reputation: 68
#2
Solved: 8 Years, 8 Months, 4 Weeks ago RE: Error! Not enough drawbuffers supported!

Im afraid the game does not support your card.
10-05-2010, 08:17 AM
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serg*ru Offline
Junior Member

Posts: 2
Threads: 1
Joined: Oct 2010
Reputation: 0
#3
Solved: 8 Years, 8 Months, 4 Weeks ago RE: Error! Not enough drawbuffers supported!

(10-05-2010, 08:17 AM)Thomas Wrote: Im afraid the game does not support your card.
In RivaTuner I select an option "OpenGL version string override" "1.5". After that at start there is a black screen and produces an error "...EXCEPTION_ACCESS_VIOLATION in module..."
How to install the latest driver, if in the list of supported cards isn't present FX series?
10-05-2010, 08:56 AM
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