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Can you "flip" static objects?
SpiritSharD Offline
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#21
RE: Can you "flip" static objects?

Ah, sorry, I don't think I made myself clear about this...

When I said "pick up", I don't mean, well, what you said;

(12-21-2010, 06:47 PM)DIGI Byte Wrote: throw things around and make a mess Big Grin

I wouldn't mind the player throwing the items around, but some of the items are entered into the player's inventory when they're clicked on. I was hoping there would be some way to prevent that, instead making them more like a wine bottle which can only be picked up/thrown around/smashed against a wall. Tongue
(This post was last modified: 12-21-2010, 07:29 PM by SpiritSharD.)
12-21-2010, 07:26 PM
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DIGI Byte Offline
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#22
RE: Can you "flip" static objects?

ah, thats because the things you used where quest items, im afraid you cant do much about them, you'll have to avoid them unless you wan tto make a use for them
12-21-2010, 07:44 PM
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SpiritSharD Offline
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#23
RE: Can you "flip" static objects?

(12-21-2010, 07:44 PM)DIGI Byte Wrote: ah, thats because the things you used where quest items, im afraid you cant do much about them, you'll have to avoid them unless you wan tto make a use for them

Damn it...Big Grin Thanks though! Smile
12-21-2010, 08:04 PM
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Frontcannon Offline
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#24
RE: Can you "flip" static objects?

(12-21-2010, 08:04 PM)SpiritSharD Wrote: Damn it...Big Grin Thanks though! Smile

You could load the entity file (.ent) of the desired item in the model editor and make it a normal, non-item entity.


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12-21-2010, 08:07 PM
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