(12-27-2010, 04:45 PM)bigfoot Wrote: I'm not sure but I have had the same problem with my notes and I had to name the note like this "Note_[nameofnote]_Text and Note_[nameofnote]_Name".
So try this "Message_Locked0" and "Message_Locked1"
Goodluck
Nope not working this is weird
(12-27-2010, 04:54 PM)Frontcannon Wrote: CHECK your code D:<
You're missing a </Entry>.
Frontcannon i forgot to add that in this thread i have really that Entry already and i have figured out all functions but no luck :/ Thanks anyways..
(12-27-2010, 04:45 PM)bigfoot Wrote: I'm not sure but I have had the same problem with my notes and I had to name the note like this "Note_[nameofnote]_Text and Note_[nameofnote]_Name".
So try this "Message_Locked0" and "Message_Locked1"
Goodluck
Now i figured it out!
You must name that last word example: My door name is "Office Door"
Write that "Door" in PlayerInteractCallback field..
Then write:
void Door(string &in entity)
{
SetMessage("Message", "Door", 20.0f);
}
lang.file: <Entry Name="Door">It's Locked. Where is that key?</Entry>
Simple as that
Thanks for the tips!