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[Model] Cannon
Sel Offline
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#31
RE: [Model] Cannon

(12-29-2010, 11:20 PM)DIGI Byte Wrote:
(12-29-2010, 10:04 PM)Sel Wrote:
(12-29-2010, 07:29 PM)DIGI Byte Wrote: as far as I can tell, this game engine doesn't support LoD's
I hope to god you're wrong.

I believe the game uses active culling to only load resources that are in view, so LoD's aren't necessary

EDIT: considering today's technology and this game engines simple and stable design, LoD's aren't that important, specifically with models, however texture LoD's are still important

Every game that matters made in the last 20 years has been designed to not render objects that aren't visible. Regardless of that being present it's still important to not waste triangles on detail that won't be seen once you reach a certain distance. :S

LoD's have a place in every 3d game and I'm going to be pretty disappointed if Amnesia doesn't have them, since they're such a hugely important part of optimization and performance :S

Anyway working on the texture now I guess.
(This post was last modified: 12-30-2010, 04:22 PM by Sel.)
12-30-2010, 04:22 PM
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DIGI Byte Offline
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#32
RE: [Model] Cannon

I know where your coming from, but LoD's arent that nessasary as rendering triangles these days isnt a big issue for computers, specially if it has a stable and strong rendering engine.

I like LoD's too but its not necessary or resource heavy as textures are
12-30-2010, 04:50 PM
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Sel Offline
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#33
RE: [Model] Cannon

(12-30-2010, 04:50 PM)DIGI Byte Wrote: I know where your coming from, but LoD's arent that nessasary as rendering triangles these days isnt a big issue for computers, specially if it has a stable and strong rendering engine.

I like LoD's too but its not necessary or resource heavy as textures are

Idk, that's really not an excuse to not include an important feature like that :/

Either way this changes things, so I'll probably compile a centerpiece model, along with some lower detail ones to jam in a store room or whatever use anyone can find for these. (IE: a model to use if the designer needs more than one)
(This post was last modified: 12-30-2010, 06:00 PM by Sel.)
12-30-2010, 05:59 PM
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Sel Offline
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#34
RE: [Model] Cannon

[Image: Cannon_Amnesia.png]

wip texture.

Those are in engine screen shots jfyi

ps: 10 points to the first person to tell me how to make the model viewer run at a reasonable resolution
(This post was last modified: 01-06-2011, 07:03 PM by Sel.)
01-06-2011, 06:59 PM
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xiphirx Offline
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#35
RE: [Model] Cannon

EDIT > Options > Change resolution > restart the program > ??? > Profit!

01-06-2011, 07:43 PM
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Sel Offline
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#36
RE: [Model] Cannon

[Image: mview.jpg]

:?
01-06-2011, 07:46 PM
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xiphirx Offline
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#37
RE: [Model] Cannon

D: I thought you said model editor... I don't think you can resize the viewer window D:

01-06-2011, 07:51 PM
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Frontcannon Offline
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#38
RE: [Model] Cannon

AFAIK only the Level Editor has a resizeable window. I looked for .ini or .cfg files, but found none for the other editors.


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01-06-2011, 08:02 PM
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Sel Offline
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#39
RE: [Model] Cannon

Model editor has the capability too, I haven't looked at the rest.
01-06-2011, 08:03 PM
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Frontcannon Offline
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#40
RE: [Model] Cannon

(01-06-2011, 08:03 PM)Sel Wrote: Model editor has the capability too, I haven't looked at the rest.

Well mine doesn't :/


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01-06-2011, 08:06 PM
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