(12-29-2010, 11:20 PM)DIGI Byte Wrote: (12-29-2010, 10:04 PM)Sel Wrote: (12-29-2010, 07:29 PM)DIGI Byte Wrote: as far as I can tell, this game engine doesn't support LoD's
I hope to god you're wrong.
I believe the game uses active culling to only load resources that are in view, so LoD's aren't necessary
EDIT: considering today's technology and this game engines simple and stable design, LoD's aren't that important, specifically with models, however texture LoD's are still important
Every game that matters made in the last 20 years has been designed to not render objects that aren't visible. Regardless of that being present it's still important to not waste triangles on detail that won't be seen once you reach a certain distance. :S
LoD's have a place in every 3d game and I'm going to be pretty disappointed if Amnesia doesn't have them, since they're such a hugely important part of optimization and performance :S
Anyway working on the texture now I guess.