Makiavel
Junior Member
Posts: 13
Threads: 2
Joined: Jan 2011
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RE: How can I replace a texture on the "Static Object"?
Well, I renamed all the files (it is a copied butcher_knife entity), so now it looks like this:
entities\test\my_knife.dae
entities\test\my_knife.msh
entities\test\my_knife.ent
entities\test\my_knife.mat
entities\test\my_knife.dds
my_knife.mat uses my_knife.dds (copied and renamed hud_hurt_noise02.dds). my knife.ent uses the my_knife.mat
In model editor it looks the way I want, but when I try to do the model test, or to add it into my level, it looks just like usual butcher knife.
Maybe it is something with the .dae and .msh files?
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Yes, it seems so. When I import mesh my_knife.dae into the model editor it automatically sets the default texture. Is there any way I can edit a .dae file itself?
Silentium est argentum.
(This post was last modified: 01-05-2011, 01:52 PM by Makiavel.)
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01-05-2011, 01:21 PM |
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DIGI Byte
Senior Member
Posts: 376
Threads: 20
Joined: Dec 2010
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RE: How can I replace a texture on the "Static Object"?
you can open the dae file with note pad
it uses tags like HTML, jsut have to find the textures and change them, on the other hand, it can be abit hard to find things because it is 3D data
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01-06-2011, 10:00 PM |
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