| Makiavel   Junior Member
 
 Posts: 13
 Threads: 2
 Joined: Jan 2011
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0
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			| RE: How can I replace a texture on the "Static Object"? 
 
				Well, I renamed all the files (it is a copied butcher_knife entity), so now it looks like this:entities\test\my_knife.dae
 entities\test\my_knife.msh
 entities\test\my_knife.ent
 entities\test\my_knife.mat
 entities\test\my_knife.dds
 
 my_knife.mat uses my_knife.dds (copied and renamed hud_hurt_noise02.dds). my knife.ent uses the my_knife.mat
 
 In model editor it looks the way I want, but when I try to do the model test, or to add it into my level, it looks just like usual butcher knife.
 
 Maybe it is something with the .dae and .msh files?
 ______________________________________________________
 Yes, it seems so. When I import mesh my_knife.dae into the model editor it automatically sets the default texture. Is there any way I can edit a .dae file itself?
 
 Silentium est argentum. 
				
(This post was last modified: 01-05-2011, 01:52 PM by Makiavel.)
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	| 01-05-2011, 01:21 PM |  | 
	
		| DIGI Byte   Senior Member
 
 Posts: 376
 Threads: 20
 Joined: Dec 2010
 Reputation: 
1
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			| RE: How can I replace a texture on the "Static Object"? 
 
				you can open the dae file with note pad
 it uses tags like HTML, jsut have to find the textures and change them, on the other hand, it can be abit hard to find things because it is 3D data
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	| 01-06-2011, 10:00 PM |  |