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		| Devil Dogs SF   Junior Member
 
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			| HPS script issue [SOLVED] 
 
				Hiya, I am trying to make a Custom Story, but unfortunately I kinda suck at scripting...
 When I try to load the map in game it works fine, although with my HPS file in the story folder it give me a fatal error and crashes the game.
 
 Could someone please take a look at this and see what the issue is, as I can't seem to find any info on it:
 
 
 void OnStart()
 {
 AddUseItemCallback("", "key_tomb_rusty_1", "metal_1", "KeyOnDoor", true);
 }
 
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("metal_1", false, true);
 PlaySoundAtEntity("", "unlock_door.snt", "metal_1", 0.0f, true);
 }
 
 AddUseItemCallback("", "key_torture_chamber_1", "prison_1", "KeyOnDoor", true);
 }
 
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("prison_1", false, true);
 PlaySoundAtEntity("", "unlock_door.snt", "prison_1", 0.0f, true);
 }
 
				
(This post was last modified: 01-15-2011, 09:58 PM by Devil Dogs SF.)
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	| 01-15-2011, 05:29 AM |  |  
	
		| Andross   Junior Member
 
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			| RE: HPS script issue 
 
				 (01-15-2011, 05:29 AM)Devil Dogs SF Wrote:  AddUseItemCallback("", "key_torture_chamber_1", "prison_1", "KeyOnDoor", true);}
 This call needs to be inside a function; propably OnStart(). 
Also, the closing brace in the following line must go.
 Quote:void KeyOnDoor(string &in asItem, string &in asEntity)...
 void KeyOnDoor(string &in asItem, string &in asEntity)
 
You can't have two functions with the same name and the same parameters.
 
Btw.: If you set up a dev environment, the game will actually give you a rather helpful error message instead of just crashing.
			 
				
(This post was last modified: 01-15-2011, 06:42 AM by Andross.)
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	| 01-15-2011, 06:34 AM |  |  
	
		| Devil Dogs SF   Junior Member
 
 Posts: 4
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			| RE: HPS script issue 
 
				I'm still doing something wrong here, don't exactly know what. I probably messed it up in this failed fix I just tried, I still don't understand scripting at all: Quote:void OnStart(AddUseItemCallback("", "key_tomb_rusty_1", "metal_1", "KeyOnDoor1", true); ){
 
 void KeyOnDoor1(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("metal_1", false, true);
 PlaySoundAtEntity("", "unlock_door.snt", "metal_1", 0.0f, true);
 RemoveItem("key_tomb_rusty_1");
 }
 
 void OnStart(AddUseItemCallback("", "key_torture_chamber_1", "prison_1", "KeyOnDoor2", true); )
 {
 
 }
 
 void KeyOnDoor2(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("prison_1", false, true);
 PlaySoundAtEntity("", "unlock_door.snt", "prison_1", 0.0f, true);
 RemoveItem("key_torture_chamber_1");
 }
 
 void OnStart(AddUseItemCallback("", "key_tower_1", "hatch_ceiling_1", "KeyOnDoor3", true); )
 {
 
 
 void KeyOnDoor3(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("hatch_ceiling_1", false, true);
 PlaySoundAtEntity("", "unlock_door.snt", "hatch_ceiling_1", 0.0f, true);
 RemoveItem("key_tower_1");
 }
 
Sorry if this is something super simple, but I am thoroughly confused...  
				
(This post was last modified: 01-15-2011, 07:26 AM by Devil Dogs SF.)
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	| 01-15-2011, 07:26 AM |  |  
	
		| Andross   Junior Member
 
 Posts: 38
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 Joined: Oct 2010
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			| RE: HPS script issue 
 
				This way it is syntactically correct; don't know if it's functional, though.  
I would suggest some basic programming tutorial. I believe that FrictionalGames suggest to start with JavaScript, as it is similar to AngelScript.
 void OnStart(){
 AddUseItemCallback("", "key_tomb_rusty_1", "metal_1", "KeyOnDoor1", true);
 AddUseItemCallback("", "key_torture_chamber_1", "prison_1", "KeyOnDoor2", true);
 AddUseItemCallback("", "key_tower_1", "hatch_ceiling_1", "KeyOnDoor3", true);
 }
 
 void KeyOnDoor1(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("metal_1", false, true);
 PlaySoundAtEntity("", "unlock_door.snt", "metal_1", 0.0f, true);
 RemoveItem("key_tomb_rusty_1");
 }
 
 void KeyOnDoor2(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("prison_1", false, true);
 PlaySoundAtEntity("", "unlock_door.snt", "prison_1", 0.0f, true);
 RemoveItem("key_torture_chamber_1");
 }
 
 void KeyOnDoor3(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("hatch_ceiling_1", false, true);
 PlaySoundAtEntity("", "unlock_door.snt", "hatch_ceiling_1", 0.0f, true);
 RemoveItem("key_tower_1");
 }
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	| 01-15-2011, 07:38 AM |  |  
	
		| Devil Dogs SF   Junior Member
 
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			| RE: HPS script issue 
 
				Thanks, works great. I'll take a look at JavaScript and get familiar with it so I don't feel helplessly confused again when I attempt more scripts.
			 
				
(This post was last modified: 01-15-2011, 08:13 AM by Devil Dogs SF.)
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	| 01-15-2011, 08:13 AM |  |  
	
		| Seragath   Junior Member
 
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			| RE: HPS script issue 
 
				Please change the thread to [Solved] example: "HPS script issue [Solved]"
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	| 01-15-2011, 06:07 PM |  |  |