Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Blog: "Tech feature: Undergrowth"
Thomas Offline
Frictional Games

Posts: 2,634
Threads: 184
Joined: Apr 2006
Reputation: 68
#11
RE: Blog: "Tech featuUndergrowth"

(01-20-2011, 06:36 PM)mattwestwick Wrote: Grass that eats cows. Hmmm, yes I would pay money for that.

*Quickly reworks code*
01-20-2011, 06:55 PM
Find
Niklas Offline
Junior Member

Posts: 35
Threads: 9
Joined: Sep 2010
Reputation: 0
#12
RE: Blog: "Tech feature: Undergrowth"

iи soviet яussia, gяass eats cow.
01-20-2011, 09:58 PM
Find
GraphicsKid Offline
Senior Member

Posts: 258
Threads: 34
Joined: Dec 2010
Reputation: 3
#13
RE: Blog: "Tech feature: Undergrowth"

Still that'd be really creepy to see the grass in front of you tearing itself up and have a horrible zombie cow thing come barreling down on you...
01-21-2011, 08:28 PM
Find
Frontcannon Offline
Senior Member

Posts: 538
Threads: 10
Joined: Jul 2010
Reputation: 2
#14
RE: Blog: "Tech feature: Undergrowth"

Water lurker? Old.

Grass lurker! The new thing.


╔═════════════════╗
☺ Smoke weed everyday ☺
╚═════════════════╝
01-21-2011, 09:18 PM
Find
GraphicsKid Offline
Senior Member

Posts: 258
Threads: 34
Joined: Dec 2010
Reputation: 3
#15
RE: Blog: "Tech featuUndergrowth"

(01-21-2011, 09:18 PM)Frontcannon Wrote: Water lurker? Old.

Grass lurker! The new thing.

I mean it'd be visible, but you would only be able to see the grass high above it getting pushed away.
01-22-2011, 01:48 AM
Find
Tottel Offline
Senior Member

Posts: 307
Threads: 9
Joined: Nov 2010
Reputation: 0
#16
RE: Blog: "Tech feature: Undergrowth"

Valuable ideas right here. Frictional Games, I hope you're taking notes! Big Grin
01-22-2011, 02:28 PM
Find
Jakob Rosenblatt Offline
Junior Member

Posts: 35
Threads: 9
Joined: Mar 2010
Reputation: 0
#17
RE: Blog: "Tech feature: Undergrowth"

You could simply hide a vicious tiger in the high grass and the players would ride on an elephant. This would result in an interesting animal-horror game. With an atmosphere like "Jaws", but it would play on extensive grasslands.

http://www.youtube.com/watch?v=rdKFioMyieQ

Go to min 2:45!
01-22-2011, 06:11 PM
Find
davva Offline
Member

Posts: 95
Threads: 1
Joined: Oct 2010
Reputation: 0
#18
RE: Blog: "Tech featuUndergrowth"

(01-22-2011, 06:11 PM)Jakob Rosenblatt Wrote: You could simply hide a vicious tiger in the high grass and the players would ride on an elephant. This would result in an interesting animal-horror game. With an atmosphere like "Jaws", but it would play on extensive grasslands.

http://www.youtube.com/watch?v=rdKFioMyieQ

Go to min 2:45!


so how are they gonna make good and interesting lore with this concept?

01-23-2011, 06:02 PM
Find
mattwestwick Offline
Member

Posts: 166
Threads: 6
Joined: Oct 2010
Reputation: 0
#19
RE: Blog: "Tech feature: Undergrowth"

With their imagination.
01-23-2011, 06:57 PM
Find
DamnNoHtml Offline
Senior Member

Posts: 469
Threads: 34
Joined: Sep 2010
Reputation: 16
#20
RE: Blog: "Tech featuUndergrowth"

(01-20-2011, 05:51 PM)Thomas Wrote:
(01-20-2011, 03:22 PM)jens Wrote: cow eating grass simulator

Jens!!! You spoiled the surprise Sad Dodgy

Oh well, I think the cutting edge grass eating interaction will blow everybody away in either case!

Cutting edge, huh? I see what you did there accidentally.

Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
06-15-2011, 07:01 AM
Find




Users browsing this thread: 2 Guest(s)