I have noticed that the things in () after a function is different in different interactions, collide callbacks have for example:
void Collide_ScareArea_2
(string &in asParent, string &in asChild, int alState)
and timers only have TimerStopLook
(string &in asTimer)
In your code I see you have only Interactmansion_3
(string &in asEntity), maby changeing too (string &in asEntity, int alState) or something like that could help. I think you do best to look that up in the Script functions page (
http://wiki.frictionalgames.com/hpl2/amn..._functions). Im not sure witch one to use since I don't know what kind of function Interactmansion_3 is, just saw that its only one parameter inside your (), and I cant recall ever using only one...[/align]