Version 1.10
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615
Creating Engine Modules
--------------------------------------------------------
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos

-1x-1)
 Setting video mode: 1024 x 768 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: NVIDIA Corporation
  Renderer: GeForce 7600 GS/PCI/SSE2
  Version: 2.0.1
  Max texture image units: 16
  Max texture coord units: 8
  Max user clip planes: 6
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 4
  Max color render targets: 4
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 1.10 NVIDIA via Cg 1.3 compiler
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 0
  OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] //---------------------------------------------
[0009] 
[0010] 
[0011] 
[0012] 
[0013] 
[0014] 
[0015] //32 bit G-Buffer
[0016] 
[0017] 	
[0018] 
[0019] 
[0020] 
[0021] 
[0022] 
[0023] 
[0024] 
[0025] 
[0026] 
[0027] 
[0028] 
[0029] //---------------------------------------------
[0030] 
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {	
[0035] 	//////////////////////
[0036] 	// Position
[0037] 	gl_Position = ftransform();
[0038] 	
[0039] 	
[0040] 	//////////////////////
[0041] 	// Color
[0042] 
[0043] 	
[0044] 	//////////////////////
[0045] 	// Uv
[0046] 
[0047] 
[0048] 	//////////////////////
[0049] 	// Normals
[0050] 
[0051] 
[0052] 	//////////////////////
[0053] 	// Normalmapping
[0054] 
[0055] 	
[0056] 	//////////////////////
[0057] 	// Parallax
[0058] 
[0059] 
[0060] 	//////////////////////
[0061] 	// Deferring (G-Buffer)
[0062] 
[0063] 	
[0064] 
[0065] 	
[0066] 	//////////////////////
[0067] 	// Deferring (Lights)
[0068] 
---------------------
Compile log:
---------------------
(6) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'Deferred' shader 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] //---------------------------------------------
[0009] 
[0010] 
[0011] 
[0012] 
[0013] 
[0014] 
[0015] //32 bit G-Buffer
[0016] 
[0017] 	
[0018] 
[0019] 
[0020] 
[0021] 
[0022] 
[0023] 
[0024] 
[0025] 
[0026] 
[0027] 
[0028] 
[0029] //---------------------------------------------
[0030] 
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {	
[0035] 	//////////////////////
[0036] 	// Position
[0037] 	gl_Position = ftransform();
[0038] 	
[0039] 	
[0040] 	//////////////////////
[0041] 	// Color
[0042] 
[0043] 	
[0044] 	//////////////////////
[0045] 	// Uv
[0046] 
[0047] 
[0048] 	//////////////////////
[0049] 	// Normals
[0050] 
[0051] 
[0052] 	//////////////////////
[0053] 	// Normalmapping
[0054] 
[0055] 	
[0056] 	//////////////////////
[0057] 	// Parallax
[0058] 
[0059] 
[0060] 	//////////////////////
[0061] 	// Deferring (G-Buffer)
[0062] 
[0063] 	
[0064] 
[0065] 	
[0066] 	//////////////////////
[0067] 	// Deferring (Lights)
[0068] 
---------------------
Compile log:
---------------------
(6) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'WireFrame' shader 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] //---------------------------------------------
[0009] 
[0010] 
[0011] 
[0012] 
[0013] 
[0014] 
[0015] //32 bit G-Buffer
[0016] 
[0017] 	
[0018] 
[0019] 
[0020] 
[0021] 
[0022] 
[0023] 
[0024] 
[0025] 
[0026] 
[0027] 
[0028] 
[0029] //---------------------------------------------
[0030] 
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {	
[0035] 	//////////////////////
[0036] 	// Position
[0037] 	gl_Position = ftransform();
[0038] 	
[0039] 	
[0040] 	//////////////////////
[0041] 	// Color
[0042] 
[0043] 	
[0044] 	//////////////////////
[0045] 	// Uv
[0046] 
[0047] 
[0048] 	//////////////////////
[0049] 	// Normals
[0050] 
[0051] 
[0052] 	//////////////////////
[0053] 	// Normalmapping
[0054] 
[0055] 	
[0056] 	//////////////////////
[0057] 	// Parallax
[0058] 
[0059] 
[0060] 	//////////////////////
[0061] 	// Deferring (G-Buffer)
[0062] 
[0063] 	
[0064] 
[0065] 	
[0066] 	//////////////////////
[0067] 	// Deferring (Lights)
[0068] 
---------------------
Compile log:
---------------------
(6) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'Simple' shader 'deferred_base_vtx.glsl'
Setting up G-Bugger: type: 0 texturenum: 3
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] //---------------------------------------------
[0009] 
[0010] 
[0011] 
[0012] 
[0013] 
[0014] 
[0015] //32 bit G-Buffer
[0016] 
[0017] 	
[0018] 
[0019] 
[0020] 
[0021] 
[0022] 
[0023] 
[0024] 
[0025] 
[0026] 
[0027] 
[0028] 
[0029] //---------------------------------------------
[0030] 
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {	
[0035] 	//////////////////////
[0036] 	// Position
[0037] 	gl_Position = ftransform();
[0038] 	
[0039] 	
[0040] 	//////////////////////
[0041] 	// Color
[0042] 
[0043] 	
[0044] 	//////////////////////
[0045] 	// Uv
[0046] 
[0047] 
[0048] 			gl_TexCoord[0] = gl_MultiTexCoord0;
[0049] 
[0050] 
[0051] 
[0052] 
[0053] 	//////////////////////
[0054] 	// Normals
[0055] 
[0056] 
[0057] 	//////////////////////
[0058] 	// Normalmapping
[0059] 
[0060] 	
[0061] 	//////////////////////
[0062] 	// Parallax
[0063] 
[0064] 
[0065] 	//////////////////////
[0066] 	// Deferring (G-Buffer)
[0067] 
[0068] 	
[0069] 
[0070] 	
[0071] 	//////////////////////
[0072] 	// Deferring (Lights)
[0073] 
---------------------
Compile log:
---------------------
(6) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_gbuffer_skybox_frag.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred G-Buffer Solid - Fragment Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] #extension GL_ARB_draw_buffers : enable
[0008] 
[0009] 
[0010] ////////////////////
[0011] //Textures
[0012] uniform samplerCube aDiffuseMap;
[0013] 
[0014] 
[0015] //------------------------------------
[0016] 
[0017] ///////////////////////////////
[0018] // Main program
[0019] void main()
[0020] {
[0021] 	gl_FragData[0].xyz = textureCube(aDiffuseMap, gl_TexCoord[0].xyz).xyz;
[0022] 	gl_FragData[1].xyz = vec3(1);
---------------------
Compile log:
---------------------
(6) : error C0201: unsupported version 120
(8) : warning C7508: extension GL_ARB_draw_buffers not supported
---------------------
ERROR: Couldn't create program 'deferred_gbuffer_skybox_frag.glsl'
ERROR: Failed to link GLSL program DeferredSkyBox
-------------
-------------
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] //---------------------------------------------
[0009] 
[0010] 
[0011] 
[0012] 
[0013] 
[0014] 
[0015] //32 bit G-Buffer
[0016] 
[0017] 	
[0018] 
[0019] 
[0020] 
[0021] 
[0022] 
[0023] 
[0024] 
[0025] 
[0026] 
[0027] 
[0028] 
[0029] //---------------------------------------------
[0030] 
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {	
[0035] 	//////////////////////
[0036] 	// Position
[0037] 	gl_Position = ftransform();
[0038] 	
[0039] 	
[0040] 	//////////////////////
[0041] 	// Color
[0042] 
[0043] 	
[0044] 	//////////////////////
[0045] 	// Uv
[0046] 
[0047] 
[0048] 	//////////////////////
[0049] 	// Normals
[0050] 
[0051] 
[0052] 	//////////////////////
[0053] 	// Normalmapping
[0054] 
[0055] 	
[0056] 	//////////////////////
[0057] 	// Parallax
[0058] 
[0059] 
[0060] 	//////////////////////
[0061] 	// Deferring (G-Buffer)
[0062] 
[0063] 	
[0064] 
[0065] 	
[0066] 	//////////////////////
[0067] 	// Deferring (Lights)
[0068] 
---------------------
Compile log:
---------------------
(6) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'Deferred' shader 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] //---------------------------------------------
[0009] 
[0010] 
[0011] 
[0012] 
[0013] 
[0014] 
[0015] //32 bit G-Buffer
[0016] 
[0017] 	
[0018] 
[0019] 
[0020] 
[0021] 
[0022] 
[0023] 
[0024] 
[0025] 
[0026] 
[0027] 
[0028] 
[0029] //---------------------------------------------
[0030] 
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {	
[0035] 	//////////////////////
[0036] 	// Position
[0037] 	gl_Position = ftransform();
[0038] 	
[0039] 	
[0040] 	//////////////////////
[0041] 	// Color
[0042] 
[0043] 	
[0044] 	//////////////////////
[0045] 	// Uv
[0046] 
[0047] 
[0048] 	//////////////////////
[0049] 	// Normals
[0050] 
[0051] 
[0052] 	//////////////////////
[0053] 	// Normalmapping
[0054] 
[0055] 	
[0056] 	//////////////////////
[0057] 	// Parallax
[0058] 
[0059] 
[0060] 	//////////////////////
[0061] 	// Deferring (G-Buffer)
[0062] 
[0063] 	
[0064] 
[0065] 	
[0066] 	//////////////////////
[0067] 	// Deferring (Lights)
[0068] 
---------------------
Compile log:
---------------------
(6) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'Deferred' shader 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] //---------------------------------------------
[0009] 
[0010] 
[0011] 
[0012] 
[0013] 
[0014] 
[0015] //32 bit G-Buffer
[0016] 
[0017] 	
[0018] 
[0019] 
[0020] 
[0021] 
[0022] 
[0023] 
[0024] 
[0025] 
[0026] 
[0027] 
[0028] 
[0029] //---------------------------------------------
[0030] 
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {	
[0035] 	//////////////////////
[0036] 	// Position
[0037] 	gl_Position = ftransform();
[0038] 	
[0039] 	
[0040] 	//////////////////////
[0041] 	// Color
[0042] 
[0043] 	
[0044] 	//////////////////////
[0045] 	// Uv
[0046] 
[0047] 
[0048] 	//////////////////////
[0049] 	// Normals
[0050] 
[0051] 
[0052] 	//////////////////////
[0053] 	// Normalmapping
[0054] 
[0055] 	
[0056] 	//////////////////////
[0057] 	// Parallax
[0058] 
[0059] 
[0060] 	//////////////////////
[0061] 	// Deferring (G-Buffer)
[0062] 
[0063] 	
[0064] 
[0065] 	
[0066] 	//////////////////////
[0067] 	// Deferring (Lights)
[0068] 
---------------------
Compile log:
---------------------
(6) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'Deferred' shader 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] //---------------------------------------------
[0009] 
[0010] 
[0011] 
[0012] 
[0013] 
[0014] 
[0015] //32 bit G-Buffer
[0016] 
[0017] 	varying float gfLinearDepth;
[0018] 	
[0019] 	uniform float afInvFarPlane;
[0020] //64 bit G-Buffer
[0021] 
[0022] 	
[0023] 
[0024] 
[0025] 
[0026] 
[0027] 
[0028] 
[0029] 
[0030] 
[0031] 
[0032] 
[0033] 
[0034] //---------------------------------------------
[0035] 
[0036] ///////////////////////////////
[0037] // Main program
[0038] void main()
[0039] {	
[0040] 	//////////////////////
[0041] 	// Position
[0042] 	gl_Position = ftransform();
[0043] 	
[0044] 	
[0045] 	//////////////////////
[0046] 	// Color
[0047] 
[0048] 	
[0049] 	//////////////////////
[0050] 	// Uv
[0051] 
[0052] 
[0053] 			gl_TexCoord[0] = gl_MultiTexCoord0;
[0054] 
[0055] 
[0056] 
[0057] 
[0058] 	//////////////////////
[0059] 	// Normals
[0060] 
[0061] 
[0062] 	//////////////////////
[0063] 	// Normalmapping
[0064] 
[0065] 	
[0066] 	//////////////////////
[0067] 	// Parallax
[0068] 
[0069] 
[0070] 	//////////////////////
[0071] 	// Deferring (G-Buffer)
[0072] 
[0073] 		gfLinearDepth = -(gl_ModelViewMatrix * gl_Vertex).z * afInvFarPlane; //Do not use near plane! Doing like this will make the calcs simpler in the light shader.
[0074] 
[0075] 	
[0076] 
[0077] 	
[0078] 	//////////////////////
[0079] 	// Deferring (Lights)
[0080] 
---------------------
Compile log:
---------------------
(6) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_ssao_blur_vtx.glsl'!
Shader code:
-------------------
[0001] #version 120
[0002] 
[0003] void main()
[0004] {	
[0005] 	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
[0006] 	gl_TexCoord[0] = gl_MultiTexCoord0;
[0007] 	gl_TexCoord[1] = gl_MultiTexCoord1;
---------------------
Compile log:
---------------------
(1) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'deferred_ssao_blur_vtx.glsl'
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_ssao_blur_vtx.glsl'!
Shader code:
-------------------
[0001] #version 120
[0002] 
[0003] void main()
[0004] {	
[0005] 	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
[0006] 	gl_TexCoord[0] = gl_MultiTexCoord0;
[0007] 	gl_TexCoord[1] = gl_MultiTexCoord1;
---------------------
Compile log:
---------------------
(1) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'deferred_ssao_blur_vtx.glsl'
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_ssao_render_vtx.glsl'!
Shader code:
-------------------
[0001] #version 120
[0002] 
[0003] void main()
[0004] {	
[0005] 	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
[0006] 	gl_TexCoord[0] = gl_MultiTexCoord0;
---------------------
Compile log:
---------------------
(1) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'deferred_ssao_render_vtx.glsl'
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] //---------------------------------------------
[0009] 
[0010] 
[0011] 
[0012] 
[0013] 
[0014] 
[0015] //32 bit G-Buffer
[0016] 
[0017] 	
[0018] 
[0019] 
[0020] 
[0021] 
[0022] 
[0023] 
[0024] 
[0025] 
[0026] 
[0027] 
[0028] 
[0029] //---------------------------------------------
[0030] 
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {	
[0035] 	//////////////////////
[0036] 	// Position
[0037] 	gl_Position = ftransform();
[0038] 	
[0039] 	
[0040] 	//////////////////////
[0041] 	// Color
[0042] 
[0043] 	
[0044] 	//////////////////////
[0045] 	// Uv
[0046] 
[0047] 
[0048] 			gl_TexCoord[0] = gl_MultiTexCoord0;
[0049] 
[0050] 
[0051] 
[0052] 
[0053] 	//////////////////////
[0054] 	// Normals
[0055] 
[0056] 
[0057] 	//////////////////////
[0058] 	// Normalmapping
[0059] 
[0060] 	
[0061] 	//////////////////////
[0062] 	// Parallax
[0063] 
[0064] 
[0065] 	//////////////////////
[0066] 	// Deferring (G-Buffer)
[0067] 
[0068] 	
[0069] 
[0070] 	
[0071] 	//////////////////////
[0072] 	// Deferring (Lights)
[0073] 
---------------------
Compile log:
---------------------
(6) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] //---------------------------------------------
[0009] 
[0010] 
[0011] 	varying vec3 gvNormal;
[0012] 
[0013] 
[0014] 
[0015] 
[0016] 	varying vec4 gvColor;
[0017] 
[0018] 
[0019] //32 bit G-Buffer
[0020] 
[0021] 	
[0022] 
[0023] 
[0024] 
[0025] 
[0026] 
[0027] 
[0028] 
[0029] 
[0030] 
[0031] 
[0032] 
[0033] //---------------------------------------------
[0034] 
[0035] ///////////////////////////////
[0036] // Main program
[0037] void main()
[0038] {	
[0039] 	//////////////////////
[0040] 	// Position
[0041] 	gl_Position = ftransform();
[0042] 	
[0043] 	
[0044] 	//////////////////////
[0045] 	// Color
[0046] 
[0047] 		gvColor = gl_Color;
[0048] 
[0049] 	
[0050] 	//////////////////////
[0051] 	// Uv
[0052] 
[0053] 
[0054] 			gl_TexCoord[0] = gl_MultiTexCoord0;
[0055] 
[0056] 
[0057] 
[0058] 
[0059] 	//////////////////////
[0060] 	// Normals
[0061] 
[0062] 		gvNormal = normalize(gl_NormalMatrix * gl_Normal);
[0063] 
[0064] 
[0065] 	//////////////////////
[0066] 	// Normalmapping
[0067] 
[0068] 	
[0069] 	//////////////////////
[0070] 	// Parallax
[0071] 
[0072] 
[0073] 	//////////////////////
[0074] 	// Deferring (G-Buffer)
[0075] 
[0076] 	
[0077] 
[0078] 	
[0079] 	//////////////////////
[0080] 	// Deferring (Lights)
[0081] 
---------------------
Compile log:
---------------------
(6) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
 Adding engine post effects
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/posteffect_bloom_blur_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // PostEffect Bloom Blur - Vertex Shader
[0003] //
[0004] // Blur effect for the bloom post effect
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] void main()
[0009] {	
[0010] 	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
[0011] 	gl_TexCoord[0] = gl_MultiTexCoord0;
---------------------
Compile log:
---------------------
(6) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'posteffect_bloom_blur_vtx.glsl'
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/posteffect_bloom_blur_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // PostEffect Bloom Blur - Vertex Shader
[0003] //
[0004] // Blur effect for the bloom post effect
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] void main()
[0009] {	
[0010] 	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
[0011] 	gl_TexCoord[0] = gl_MultiTexCoord0;
---------------------
Compile log:
---------------------
(6) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'posteffect_bloom_blur_vtx.glsl'
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] //---------------------------------------------
[0009] 
[0010] 
[0011] 
[0012] 
[0013] 
[0014] 
[0015] //32 bit G-Buffer
[0016] 
[0017] 	
[0018] 
[0019] 
[0020] 
[0021] 
[0022] 
[0023] 
[0024] 
[0025] 
[0026] 
[0027] 
[0028] 
[0029] //---------------------------------------------
[0030] 
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {	
[0035] 	//////////////////////
[0036] 	// Position
[0037] 	gl_Position = ftransform();
[0038] 	
[0039] 	
[0040] 	//////////////////////
[0041] 	// Color
[0042] 
[0043] 	
[0044] 	//////////////////////
[0045] 	// Uv
[0046] 
[0047] 
[0048] 			gl_TexCoord[0] = gl_MultiTexCoord0;
[0049] 
[0050] 
[0051] 			gl_TexCoord[1] = gl_MultiTexCoord1;
[0052] 
[0053] 
[0054] 
[0055] 	//////////////////////
[0056] 	// Normals
[0057] 
[0058] 
[0059] 	//////////////////////
[0060] 	// Normalmapping
[0061] 
[0062] 	
[0063] 	//////////////////////
[0064] 	// Parallax
[0065] 
[0066] 
[0067] 	//////////////////////
[0068] 	// Deferring (G-Buffer)
[0069] 
[0070] 	
[0071] 
[0072] 	
[0073] 	//////////////////////
[0074] 	// Deferring (Lights)
[0075] 
---------------------
Compile log:
---------------------
(6) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] //---------------------------------------------
[0009] 
[0010] 
[0011] 
[0012] 
[0013] 
[0014] 
[0015] //32 bit G-Buffer
[0016] 
[0017] 	
[0018] 
[0019] 
[0020] 
[0021] 
[0022] 
[0023] 
[0024] 
[0025] 
[0026] 
[0027] 
[0028] 
[0029] //---------------------------------------------
[0030] 
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {	
[0035] 	//////////////////////
[0036] 	// Position
[0037] 	gl_Position = ftransform();
[0038] 	
[0039] 	
[0040] 	//////////////////////
[0041] 	// Color
[0042] 
[0043] 	
[0044] 	//////////////////////
[0045] 	// Uv
[0046] 
[0047] 
[0048] 			gl_TexCoord[0] = gl_MultiTexCoord0;
[0049] 
[0050] 
[0051] 
[0052] 
[0053] 	//////////////////////
[0054] 	// Normals
[0055] 
[0056] 
[0057] 	//////////////////////
[0058] 	// Normalmapping
[0059] 
[0060] 	
[0061] 	//////////////////////
[0062] 	// Parallax
[0063] 
[0064] 
[0065] 	//////////////////////
[0066] 	// Deferring (G-Buffer)
[0067] 
[0068] 	
[0069] 
[0070] 	
[0071] 	//////////////////////
[0072] 	// Deferring (Lights)
[0073] 
---------------------
Compile log:
---------------------
(6) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] //---------------------------------------------
[0009] 
[0010] 
[0011] 
[0012] 
[0013] 
[0014] 
[0015] //32 bit G-Buffer
[0016] 
[0017] 	
[0018] 
[0019] 
[0020] 
[0021] 
[0022] 
[0023] 
[0024] 
[0025] 
[0026] 
[0027] 
[0028] 
[0029] //---------------------------------------------
[0030] 
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {	
[0035] 	//////////////////////
[0036] 	// Position
[0037] 	gl_Position = ftransform();
[0038] 	
[0039] 	
[0040] 	//////////////////////
[0041] 	// Color
[0042] 
[0043] 	
[0044] 	//////////////////////
[0045] 	// Uv
[0046] 
[0047] 
[0048] 			gl_TexCoord[0] = gl_MultiTexCoord0;
[0049] 
[0050] 
[0051] 
[0052] 
[0053] 	//////////////////////
[0054] 	// Normals
[0055] 
[0056] 
[0057] 	//////////////////////
[0058] 	// Normalmapping
[0059] 
[0060] 	
[0061] 	//////////////////////
[0062] 	// Parallax
[0063] 
[0064] 
[0065] 	//////////////////////
[0066] 	// Deferring (G-Buffer)
[0067] 
[0068] 	
[0069] 
[0070] 	
[0071] 	//////////////////////
[0072] 	// Deferring (Lights)
[0073] 
---------------------
Compile log:
---------------------
(6) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] //---------------------------------------------
[0009] 
[0010] 
[0011] 
[0012] 
[0013] 
[0014] 
[0015] //32 bit G-Buffer
[0016] 
[0017] 	
[0018] 
[0019] 
[0020] 
[0021] 
[0022] 
[0023] 
[0024] 
[0025] 
[0026] 
[0027] 
[0028] 
[0029] //---------------------------------------------
[0030] 
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {	
[0035] 	//////////////////////
[0036] 	// Position
[0037] 	gl_Position = ftransform();
[0038] 	
[0039] 	
[0040] 	//////////////////////
[0041] 	// Color
[0042] 
[0043] 	
[0044] 	//////////////////////
[0045] 	// Uv
[0046] 
[0047] 
[0048] 			gl_TexCoord[0] = gl_MultiTexCoord0;
[0049] 
[0050] 
[0051] 
[0052] 
[0053] 	//////////////////////
[0054] 	// Normals
[0055] 
[0056] 
[0057] 	//////////////////////
[0058] 	// Normalmapping
[0059] 
[0060] 	
[0061] 	//////////////////////
[0062] 	// Parallax
[0063] 
[0064] 
[0065] 	//////////////////////
[0066] 	// Deferring (G-Buffer)
[0067] 
[0068] 	
[0069] 
[0070] 	
[0071] 	//////////////////////
[0072] 	// Deferring (Lights)
[0073] 
---------------------
Compile log:
---------------------
(6) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] //---------------------------------------------
[0009] 
[0010] 
[0011] 
[0012] 
[0013] 
[0014] 
[0015] //32 bit G-Buffer
[0016] 
[0017] 	
[0018] 
[0019] 
[0020] 
[0021] 
[0022] 
[0023] 
[0024] 
[0025] 
[0026] 
[0027] 
[0028] 
[0029] //---------------------------------------------
[0030] 
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {	
[0035] 	//////////////////////
[0036] 	// Position
[0037] 	gl_Position = ftransform();
[0038] 	
[0039] 	
[0040] 	//////////////////////
[0041] 	// Color
[0042] 
[0043] 	
[0044] 	//////////////////////
[0045] 	// Uv
[0046] 
[0047] 
[0048] 	//////////////////////
[0049] 	// Normals
[0050] 
[0051] 
[0052] 	//////////////////////
[0053] 	// Normalmapping
[0054] 
[0055] 	
[0056] 	//////////////////////
[0057] 	// Parallax
[0058] 
[0059] 
[0060] 	//////////////////////
[0061] 	// Deferring (G-Buffer)
[0062] 
[0063] 	
[0064] 
[0065] 	
[0066] 	//////////////////////
[0067] 	// Deferring (Lights)
[0068] 
---------------------
Compile log:
---------------------
(6) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
 Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on SoundMAX HD Audio(OpenAL default)
  Trying to open device 'Generic Software on SoundMAX HD Audio'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
 Adding engine updates
 Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
ERROR: Failed to compile GLSL shader 'c:/program files/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] //---------------------------------------------
[0009] 
[0010] 
[0011] 	varying vec3 gvNormal;
[0012] 
[0013] 
[0014] 
[0015] 
[0016] 
[0017] //32 bit G-Buffer
[0018] 
[0019] 	
[0020] 
[0021] 
[0022] 
[0023] 
[0024] 
[0025] 
[0026] 
[0027] 
[0028] 
[0029] 
[0030] 
[0031] //---------------------------------------------
[0032] 
[0033] ///////////////////////////////
[0034] // Main program
[0035] void main()
[0036] {	
[0037] 	//////////////////////
[0038] 	// Position
[0039] 	gl_Position = ftransform();
[0040] 	
[0041] 	
[0042] 	//////////////////////
[0043] 	// Color
[0044] 
[0045] 	
[0046] 	//////////////////////
[0047] 	// Uv
[0048] 
[0049] 
[0050] 			gl_TexCoord[0] = gl_MultiTexCoord0;
[0051] 
[0052] 
[0053] 
[0054] 
[0055] 	//////////////////////
[0056] 	// Normals
[0057] 
[0058] 		gvNormal = normalize(gl_NormalMatrix * gl_Normal);
[0059] 
[0060] 
[0061] 	//////////////////////
[0062] 	// Normalmapping
[0063] 
[0064] 	
[0065] 	//////////////////////
[0066] 	// Parallax
[0067] 
[0068] 
[0069] 	//////////////////////
[0070] 	// Deferring (G-Buffer)
[0071] 
[0072] 	
[0073] 
[0074] 	
[0075] 	//////////////////////
[0076] 	// Deferring (Lights)
[0077] 
---------------------
Compile log:
---------------------
(6) : error C0201: unsupported version 120
---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'