Makiavel 
 
 
		
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Costum Insanity effect 
			 
			
				I failed to find the answer by the search or in "script functions" section. Is there any way I can activate costum insanity effect, not just random one? Slime_steps_run in particular?
			 
			
			
 
Silentium est argentum. 
			
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	| 03-07-2011, 10:09 PM  | 
	
		
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		Pandemoneus 
 
 
		
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RE: Costum Insanity effect 
			 
			
				I doubt that, but that needs verfication from the devs.
			 
			
			
 
			
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	| 03-07-2011, 10:53 PM  | 
	
		
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		Makiavel 
 
 
		
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RE: Costum Insanity effect 
			 
			
				Thanks...  
OK, if this is impossible, I have another question: what script does play .snt files, not .ogg? 
Because  
void  PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound); 
 
seems only to play .ogg
			 
			
			
 
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(This post was last modified: 03-08-2011, 09:12 AM by Makiavel.)
 
				
			 
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	| 03-08-2011, 09:12 AM  | 
	
		
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		Pandemoneus 
 
 
		
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RE: Costum Insanity effect 
			 
			
				Only music uses *.ogg directly when you use PlayMusic(bla bla). 
Sounds have *.snt files which just contain special settings and the links to the *.ogg files though.
			 
			
			
 
			
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	| 03-08-2011, 11:28 AM  | 
	
		
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		Makiavel 
 
 
		
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RE: Costum Insanity effect 
			 
			
				Well, guess I'll have to construct the insanity event manually, using sound scripts at player pos. 
Thanks for the answer.
			 
			
			
 
Silentium est argentum. 
			
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	| 03-08-2011, 12:47 PM  | 
	
		
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