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Fatal Error Renderer 0...
Hannah83 Offline
Junior Member

Posts: 1
Threads: 0
Joined: Mar 2011
Reputation: 0
#41
Solved: 8 Years, 9 Months ago RE: Fatal Error Renderer 0...

Hey there Thomas,

I have had the fatal error renderer 0 pop up for my laptop as well I'm afraid...I followed the FAQ instructions regarding updating my Intel drivers, rebooted my laptop and the same issue occurred...the following is the info regarding my laptop type, Intel chip type etc...

Dell Inspiron 1545
Windows Vista 64 bit
Pentium Core Duel CPU T4200 @ 2.00 GHz
3.00 GB of RAM
Mobil Intel 4 Series Express Chipset Family
Generic PnP Monitor

The log file's are as follows:

hpl file:
Quote:Version 1.10 - s3597EE2F-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel Cantiga
Version: 2.0.0 - Build 7.15.10.1637
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 7
Max color render targets: 7
Packed depth-stencil: 0
Texture float: 0
GLSL Version: 1.10 - Intel Build 7.15.10.1637
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
ERROR: Failed to compile GLSL shader 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007]
[0008] //---------------------------------------------
[0009]
[0010]
[0011]
[0012]
[0013]
[0014]
[0015] //32 bit G-Buffer
[0016]
[0017]
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
[0028]
[0029] //---------------------------------------------
[0030]
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {
[0035] //////////////////////
[0036] // Position
[0037] gl_Position = ftransform();
[0038]
[0039]
[0040] //////////////////////
[0041] // Color
[0042]
[0043]
[0044] //////////////////////
[0045] // Uv
[0046]
[0047]
[0048] //////////////////////
[0049] // Normals
[0050]
[0051]
[0052] //////////////////////
[0053] // Normalmapping
[0054]
[0055]
[0056] //////////////////////
[0057] // Parallax
[0058]
[0059]
[0060] //////////////////////
[0061] // Deferring (G-Buffer)
[0062]
[0063]
[0064]
[0065]
[0066] //////////////////////
[0067] // Deferring (Lights)
[0068]
---------------------
Compile log:
---------------------
ERROR: 0:6: '' : Version number not supported by GL2

---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'Deferred' shader 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007]
[0008] //---------------------------------------------
[0009]
[0010]
[0011]
[0012]
[0013]
[0014]
[0015] //32 bit G-Buffer
[0016]
[0017]
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
[0028]
[0029] //---------------------------------------------
[0030]
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {
[0035] //////////////////////
[0036] // Position
[0037] gl_Position = ftransform();
[0038]
[0039]
[0040] //////////////////////
[0041] // Color
[0042]
[0043]
[0044] //////////////////////
[0045] // Uv
[0046]
[0047]
[0048] //////////////////////
[0049] // Normals
[0050]
[0051]
[0052] //////////////////////
[0053] // Normalmapping
[0054]
[0055]
[0056] //////////////////////
[0057] // Parallax
[0058]
[0059]
[0060] //////////////////////
[0061] // Deferring (G-Buffer)
[0062]
[0063]
[0064]
[0065]
[0066] //////////////////////
[0067] // Deferring (Lights)
[0068]
---------------------
Compile log:
---------------------
ERROR: 0:6: '' : Version number not supported by GL2

---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'WireFrame' shader 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007]
[0008] //---------------------------------------------
[0009]
[0010]
[0011]
[0012]
[0013]
[0014]
[0015] //32 bit G-Buffer
[0016]
[0017]
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
[0028]
[0029] //---------------------------------------------
[0030]
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {
[0035] //////////////////////
[0036] // Position
[0037] gl_Position = ftransform();
[0038]
[0039]
[0040] //////////////////////
[0041] // Color
[0042]
[0043]
[0044] //////////////////////
[0045] // Uv
[0046]
[0047]
[0048] //////////////////////
[0049] // Normals
[0050]
[0051]
[0052] //////////////////////
[0053] // Normalmapping
[0054]
[0055]
[0056] //////////////////////
[0057] // Parallax
[0058]
[0059]
[0060] //////////////////////
[0061] // Deferring (G-Buffer)
[0062]
[0063]
[0064]
[0065]
[0066] //////////////////////
[0067] // Deferring (Lights)
[0068]
---------------------
Compile log:
---------------------
ERROR: 0:6: '' : Version number not supported by GL2

---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'Simple' shader 'deferred_base_vtx.glsl'
Setting up G-Bugger: type: 0 texturenum: 3
ERROR: Drivers does not support packed depth and stencil!
ERROR: Drivers does not support packed depth and stencil!
ERROR: Frame buffer 'Deferred_GBuffer_Depth' is not complete! Missing attachments!
ERROR: Could not create frame buffer with only depth for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.

launcher file:

Quote:-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (PolderbitS Audio Driver)(OpenAL default)
1. Generic Software on Speakers (High Definition Audio Device)
Trying to open device 'Generic Software on Speakers (PolderbitS Audio Driver)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!

I read on various dell and laptop gaming support forums that the type of Inspiron I have the 1545, dose not have a slot for a graphics card upgrade...I'm not sure if this is the case or not as I have checked the user manual as well as the servicing manual...At any rate, I'd really love to play this game as it looks promising and quiet fun, any assistance would be greatly appreciated...Thank you again...

-Hannah83
03-04-2011, 06:57 PM
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Luis Offline
Frictional Games

Posts: 280
Threads: 19
Joined: Jun 2006
Reputation: 9
#42
Solved: 8 Years, 9 Months ago RE: Fatal Error Renderer 0...

Hannah83, I'm afraid your current graphics card is below requirements, so there's not much to do about it.

EOF
03-04-2011, 07:25 PM
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bscorrector Offline
Junior Member

Posts: 2
Threads: 0
Joined: Feb 2011
Reputation: 0
#43
Solved: 8 Years, 9 Months ago RE: Fatal Error Renderer 0...

Well, I bought a new graphics card and my power supply isn't enough for it so I have to buy one of them. I don't know much about computers and had no idea a very new decent computer couldn't run this game - so now I wind up having to pay well over $100 for what's needed to play a game that's now being sold for $8. I'm disabled and on a fixed income so this isn't a small matter.
What you should do is have a big red banner at the top of anywhere this game is sold saying "WARNING!!! THIS WON'T RUN ON COMPUTERS WITH INTEGRATED INTEL GRAPHICS CARDS!"
(This post was last modified: 03-09-2011, 03:47 AM by bscorrector.)
03-09-2011, 03:46 AM
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frictnesia Offline
Junior Member

Posts: 1
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Joined: Apr 2011
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#44
Solved: 8 Years, 9 Months ago RE: Fatal Error Renderer 0...

(09-21-2010, 07:26 PM)Thomas Wrote: Did you try this:
Quote:Also, go to "My Documents/Amnesia/Main" and remove main_settings.cfg. Then start the launcher and set 640x480 and uncheck fullscreen (change nothing else) and try and start the game again.
?
Also could you attach the above mentioned main_settings.cfg to your reply.
Hi. I need help as well. I tried going to My Documents/Amnesia/Main and removed main_settings.cfg. Then I started the launcher and set 640x480 and unchecked fullscreen (changed nothing else) and tried to start the game again. Same error message came up. Do I need to attach a file here as well? I went ahead attached it to this reply.
Also I want to mention that I have a Intel HD Graphics card and I use Windows 7 x64. Thanks.

.cfg   main_settings.cfg (Size: 617 bytes / Downloads: 205)
04-07-2011, 01:58 AM
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jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#45
Solved: 8 Years, 9 Months ago RE: Fatal Error Renderer 0...

Intel integrated graphics are below requierments to run the game.
04-07-2011, 09:52 AM
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numbah22spot Offline
Junior Member

Posts: 2
Threads: 0
Joined: Apr 2011
Reputation: 0
#46
Solved: 8 Years, 9 Months ago RE: Fatal Error Renderer 0...

Hey.. Today I just purchased a Sony Vaio laptop and Amnesia. Whenever I try to boot it up, I get the Fatal Error Renderer #0.

I looked at the troubleshooting thread but none of the suggestions seemed to work, I was hoping I perhaps missed something? I checked my laptop using systemrequirementslab and it said I was more than qualified to run Amnesia, so I'm confused. (very computer naive here)

How can I help you help me?

Thanks.
04-11-2011, 02:14 AM
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jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#47
Solved: 8 Years, 9 Months ago RE: Fatal Error Renderer 0...

Post the hpl.log from My Documents/Amnesia/Main please. Most likely you have an Integrated graphics chip from Intel in that computer though.
04-11-2011, 08:22 AM
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numbah22spot Offline
Junior Member

Posts: 2
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Joined: Apr 2011
Reputation: 0
#48
Solved: 8 Years, 9 Months ago RE: Fatal Error Renderer 0...

(04-11-2011, 08:22 AM)jens Wrote: Post the hpl.log from My Documents/Amnesia/Main please. Most likely you have an Integrated graphics chip from Intel in that computer though.

I believe I do Confused Oh well worst case scenario I can just play it on my desktop without the portability.

hpl.log

Quote:Version 1.10
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 640x400 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 640 x 400 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics
Version: 2.1.0 - Build 8.15.10.2182
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 - Intel Build 8.15.10.2182
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported!
ERROR: Could not create frame buffer for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.
04-12-2011, 02:59 AM
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andrewshooter Offline
Junior Member

Posts: 2
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Joined: Apr 2011
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#49
Solved: 8 Years, 9 Months ago RE: Fatal Error Renderer 0...

Hi I am getting this error now when I never used to maybe 5-6 months ago. I have a 8800gts 320mb and a AMD X2 3800 with 2gb ram and Windows Vista. I switched all of my Steam games to a new Hard Drive between 5-6 months ago and now, so maybe this has something to do with it. Should I reinstall Amnesia to see if that helps? Will my profile and saves be remembered if I do? The game works at the bottom three resolutions that are available to me, but not any higher. I have the latest drivers and I did a clean install of them by uninstalling the old ones first. Any help would be appreciated because I am probably 90% of the way through the game and would like to finish to see the end of the story. Here is that log:

Version 1.10
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1680x1050 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1680 x 1050 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce 8800 GTS/PCI/SSE2/3DNOW!
Version: 3.3.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 3.30 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported!
ERROR: Could not create frame buffer for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.
04-13-2011, 12:29 AM
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jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#50
Solved: 8 Years, 9 Months ago RE: Fatal Error Renderer 0...

You can try a re-install, you can also try fresh settings by renaming the Amnesia folder in My Documents/ don't delete the amnesia folder as it contains the profile and the saved games. You can later copy the saved games from the old amnesia folder to the new.
04-13-2011, 06:08 AM
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