Mina Darsh 
 
 
		
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RE: Curious Hio, Scripting questions. (Current: Checkpoints.) 
			 
			
				Yeah, Checkpoints are working, made a second one, changed it in the script. When starting the map I'm first clearly at PlayerStartArea_1, and when dying I spawn at the second.
			 
			
			
			
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	| 04-20-2011, 11:14 PM  | 
	
		
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		MrBigzy 
 
 
		
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RE: Curious Hio, Scripting questions. (Current: Checkpoints.) 
			 
			
				I meant to just change the playerstartpos for the first one, just to make sure there's no syntax errors or something.
			 
			
			
			
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	| 04-20-2011, 11:36 PM  | 
	
		
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		Mina Darsh 
 
 
		
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RE: Curious Hio, Scripting questions. (Current: Checkpoints.) 
			 
			
				There is no syntax error, and if there was, I should get an error in most cases. I guess I have no choice other than moving the Grunt 'mister_moody' out of the Script Area he spawns in in hope to prevent him from leaving prematurely.
			 
			
			
			
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	| 04-21-2011, 09:06 AM  | 
	
		
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		MrBigzy 
 
 
		
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RE: Curious Hio, Scripting questions. (Current: Checkpoints.) 
			 
			
				Yeah I know, but if it were me I would be absolutely sure the function was actually working D: 
 
But I doubt that's the problem anyway. I'm not sure what to do now, sorry. :V
			 
			
			
			
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	| 04-21-2011, 12:45 PM  | 
	
		
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