Where do you want the player to hear this load noise? What kind of load noise? Specific noise? ID/Name of closed door?
I'll try my best.
OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "Function01", true, 1);
}
void Funtion01(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("[door name]", 2, 4, "");
AddTimer("", [however long you want the player to look at door], "StopLooking");
}
void StopLooking(string &in asTimer)
{
StopPlayerLookAt();
}
That's mostly all I can do for now.