(03-25-2011, 05:20 AM)MrBigzy Wrote: The dissolve texture in the core folder might be what's doing it, but I'm not sure. There probably is some applied texture doing it. Also:
<Player_Darkness
MinLightLevel = "0.15"
RadiusAdd = "3"
AmbientLightMinLightLevel = "0.2"
AmbientLightRadius = "6.5"
AmbientLightIntensity = "0.32"
AmbientLightFadeInTime = "2.8"
AmbientLightFadeOutTime = "2.3"
AmbientLightColor = "0.5 0.5 1 0"
LoopSoundFile = "player_darkness.ogg"
LoopSoundVolume = "0.2"
LoopSoundStartupTime = "1.0"
LoopSoundFadeInSpeed = "0.05"
LoopSoundFadeOutSpeed = "0.4"
SanityLossPerSecond = "0.2"
This is in the game.cfg.
Yeah this seems to be how your character acts while in the darkness, thanks for posting this.
It also might include the sanity thing to anyone who wants to use this threads info in the future
<Player_Sanity
HitZoomInSpeed = ""
HitZoomOutSpeed = ""
HitZoomInFOVMul = "0.06"
HitZoomInAspectMul = "0.15"
SanityRegainSpeed = "0.75"
SanityRegainLimit = "100"
SanityVeryLowLimit = "20"
SanityEffectsStart = "65"
SanityWaveAlphaMul = "1"
SanityWaveSpeedMul = "1"
CheckNearEnemyInterval = "0.3"
NearEnemyDecrease = "0.3"
NearCritterDecrease = "0.1"
StartSwayMaxSanity = "15"
SwayMaxSavedPositions = "30"
SanityLowLimit = "30"
SanityLowLimitMaxTime = "300"
SanityLowNewSanityAmount = "40"
LightLampMinSanityIncrease = "0.1"
LightLampMaxSanityIncrease = "5"
/>