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Multiplayer/Co-Op & Frictional Games? NO!!!
Apjjm Offline
Is easy to say

Posts: 496
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RE: Closed: Amnesia the multiplayer story!??

(05-11-2011, 05:52 PM)Ocean112 Wrote: So my topic was closed due to the fact of many report to staff? or probs because i made it multiplayer so it clearly stands that this is not meant to be released but will release to my friends tho Wink
No.That is absurd. It was most likely closed because you have provided no evidence to back up a claim for a mod people have reason to doubt the existence of, even when asked. Not a screenshot, not a video, not even a glimpse of an explanation on the setting, puzzles or workings of the mod. You have given no information other than "multiplayer mod!", and refuse to give more as, apparently, FG doesn't want you to release it.

Let us assume this is the case then; perhaps you may wish to respect their wishes and stop talking about it on their forums until you have permission. More likely though (unless FG have actually contacted you to say otherwise, or you absolutely require their permission to release the mod) you are either mistaken about their intentions or are trolling us - the latter is obviously another reason why your topic may have gone.

TLDR; Start releasing some valuable information about the mod if it exists, otherwise stop posting about it until you are ready or permitted to release either the mod or some substance to back up the claims you make.
(This post was last modified: 05-12-2011, 02:07 PM by Apjjm.)
05-12-2011, 02:03 PM
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MrBigzy Offline
Senior Member

Posts: 616
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Joined: Mar 2011
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RE: Closed: Amnesia the multiplayer story!??

He's probably gonna send virus ridden downloads.
05-12-2011, 02:21 PM
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Clord Offline
Member

Posts: 166
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RE: Anmeisa Online Idea

Actually real way would be this.

1v1 situation where player who is controlling the monster has problem to see player who is controlling Daniel/Justine/Whatever clearly. Via making other player's character more transparent, more far it is. Making player who is controlling the monster need to listen sounds etc to determine where other player even is.

Each room would have at least two exists and enough large so monster player can't just be middle of it to detect other player without listening the sounds like footsteps.

Generated sounds what player who is controlling Daniel for example happens to make, could make him temporally less transparent so the monster controlling player can spot him more easily.

Monster player also should have speed automatically decided based on situation, just like in Single Player mode.
05-13-2011, 09:42 AM
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csm Offline
Junior Member

Posts: 22
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Joined: Apr 2011
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RE: Anmeisa Online Idea

(05-13-2011, 09:42 AM)Clord Wrote: Actually real way would be this.

1v1 situation where player who is controlling the monster has problem to see player who is controlling Daniel/Justine/Whatever clearly. Via making other player's character more transparent, more far it is. Making player who is controlling the monster need to listen sounds etc to determine where other player even is.

Each room would have at least two exists and enough large so monster player can't just be middle of it to detect other player without listening the sounds like footsteps.

Generated sounds what player who is controlling Daniel for example happens to make, could make him temporally less transparent so the monster controlling player can spot him more easily.

Monster player also should have speed automatically decided based on situation, just like in Single Player mode.

Would be a big decrease in the amount of scare factor the monster gives, if a friend is controlling it.
05-13-2011, 09:47 AM
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Ocean112 Offline
Member

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RE: Closed: Amnesia the multiplayer story!??

you can't just say im gonna send viruses :L besides anyone knows if you are gonna download a file of the internet then your going to hav a virus scanner
05-13-2011, 06:55 PM
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MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
RE: Closed: Amnesia the multiplayer story!??

So why do people get viruses? Lol.

Anyway, where's the screenshots. Oh wait they don't exist.
05-13-2011, 07:36 PM
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ferryadams10 Offline
Senior Member

Posts: 288
Threads: 40
Joined: Apr 2011
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RE: Closed: Amnesia the multiplayer story!??

MrBigzy, good saying man Undecided

Ocean112 yo are the biggest noob ever man... You say you got a Multiplayer Story for everyone but u don't even show provement of it?

So do you like it to excite everyone and then disapoint them all?

So if I understand it good,

You are sort of an a#$%!hole and a f*cking lier?

This was an @SS PRANK man Sad

Kind Regards Big Grin,
Ferry Adams

Got a nice sofa
Please come and have a seat for a while

05-13-2011, 07:43 PM
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Roenlond Offline
Senior Member

Posts: 331
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Joined: Apr 2011
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RE: Closed: Amnesia the multiplayer story!??

I will support you if you show us that you actually got what you are saying, right now it seems too good to be true to be honest.
05-13-2011, 08:03 PM
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jens Offline
Frictional Games

Posts: 4,093
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Joined: Apr 2006
Reputation: 202
RE: Closed: Amnesia the multiplayer story!??

It was closed because you had multiple threads on the same topic.
05-14-2011, 09:41 AM
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gandalf91 Offline
Senior Member

Posts: 439
Threads: 13
Joined: Feb 2011
Reputation: 0
RE: Anmeisa Online Idea

(05-13-2011, 09:47 AM)csm Wrote:
(05-13-2011, 09:42 AM)Clord Wrote: Actually real way would be this.

1v1 situation where player who is controlling the monster has problem to see player who is controlling Daniel/Justine/Whatever clearly. Via making other player's character more transparent, more far it is. Making player who is controlling the monster need to listen sounds etc to determine where other player even is.

Each room would have at least two exists and enough large so monster player can't just be middle of it to detect other player without listening the sounds like footsteps.

Generated sounds what player who is controlling Daniel for example happens to make, could make him temporally less transparent so the monster controlling player can spot him more easily.

Monster player also should have speed automatically decided based on situation, just like in Single Player mode.

Would be a big decrease in the amount of scare factor the monster gives, if a friend is controlling it.

Exactly what I have tried to explain about 437043789147891247901 times. Lol
05-15-2011, 11:09 PM
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