Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
hey particle system question
Danny Boy Offline
Posting Freak

Posts: 2,718
Threads: 85
Joined: Mar 2011
Reputation: 81
#1
hey particle system question

how do i make a particle system custom made or already made to show up at the player's face? like those flies that orbit the player?
05-29-2011, 01:04 PM
Website Find
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#2
RE: hey particle system question

Do you mean insanity effects or critters or real particle effects?

05-29-2011, 01:47 PM
Website Find
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
#3
RE: hey particle system question

Simple process:
1. Import picture of particle
2. Set values for movement etc.

Shall I give more detail?

[Image: mZiYnxe.png]


05-29-2011, 01:59 PM
Find
Danny Boy Offline
Posting Freak

Posts: 2,718
Threads: 85
Joined: Mar 2011
Reputation: 81
#4
RE: hey particle system question

(05-29-2011, 01:47 PM)Tanshaydar Wrote: Do you mean insanity effects or critters or real particle effects?

i want the player at a point in the game to puke... ya... but i want to show up at the player's location... like the ps_flies_around_head.ps but instead of flies... i want puke Big Grin
05-29-2011, 04:38 PM
Website Find
Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#5
RE: hey particle system question

(05-29-2011, 04:38 PM)Danarogon Wrote: i want the player at a point in the game to puke... ya... but i want to show up at the player's location... like the ps_flies_around_head.ps but instead of flies... i want puke Big Grin

I planned to do the exact same thing, but I thought I'd go easy on it by fading camera out -> puke sound -> fade in and puke on ground, all controlled with LookAt.
05-29-2011, 04:51 PM
Find
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#6
RE: hey particle system question

What's the result of CreateParticleSystemAtEntity at "Player"?

05-29-2011, 05:02 PM
Website Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#7
RE: hey particle system question

It'll probably spawn at the player but won't follow him. There's another PS function for following the player I think; void StartPlayerSpawnPS(string& asSPSFile). Haven't tried it before though.
05-29-2011, 05:12 PM
Find
Danny Boy Offline
Posting Freak

Posts: 2,718
Threads: 85
Joined: Mar 2011
Reputation: 81
#8
RE: hey particle system question

(05-29-2011, 05:12 PM)MrBigzy Wrote: It'll probably spawn at the player but won't follow him. There's another PS function for following the player I think; void StartPlayerSpawnPS(string& asSPSFile). Haven't tried it before though.

i'll check that has soon has i can!
05-29-2011, 05:34 PM
Website Find




Users browsing this thread: 3 Guest(s)