Jayvee17
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I Need A Help Regarding The Lock Doors
When I Try My Custom Story, I Get My 1st Key That Can Unlock The 1st Door.. There Are Many Locked Doors Especially In The 2nd Floor...But When I Unlock The 1st Door... I Go To The 2nd Floor And All The Locked Doors Are Unlocked Too... Please Help Me...This Is My Custom Story's .hps...
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// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "Door_1_Key", "Door_1", "UsedKeyOnDoor", true);
AddUseItemCallback("", "Door_3_Key", "Door_3", "UsedKeyOnDoor", true);
AddUseItemCallback("", "Door_4_Key", "Door_4", "UsedKeyOnDoor", true);
AddUseItemCallback("", "Crowbar_1", "Door_5", "UsedKeyOnDoor", true);
AddUseItemCallback("", "Door_6_Key", "Door_6", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Door_1", false, true);
PlaySoundAtEntity("", "unlock_door", "Door_1", 0, false);
RemoveItem("Door_1_Key");
SetSwingDoorLocked("Door_3", false, true);
PlaySoundAtEntity("", "unlock_door", "Door_3", 0, false);
RemoveItem("Door_3_Key");
SetSwingDoorLocked("Door_4", false, true);
PlaySoundAtEntity("", "unlock_door", "Door_4", 0, false);
RemoveItem("Door_4_Key");
SetSwingDoorLocked("Door_5", false, true);
PlaySoundAtEntity("", "unlock_door", "Door_5", 0, false);
RemoveItem("Crowbar_1");
SetSwingDoorLocked("Door_6", false, true);
PlaySoundAtEntity("", "unlock_door", "Door_6", 0, false);
RemoveItem("Door_6_Key");
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
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05-29-2011, 04:58 PM |
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laser50
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RE: I Need A Help Regarding The Lock Doors
I have no idea, but i think you gotta seperate them.
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05-29-2011, 05:25 PM |
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iVicio
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RE: I Need A Help Regarding The Lock Doors
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "Door_1_Key", "Door_1", "UsedKeyOnDoor_01", true);
AddUseItemCallback("", "Door_3_Key", "Door_3", "UsedKeyOnDoor_02", true);
AddUseItemCallback("", "Door_4_Key", "Door_4", "UsedKeyOnDoor_03", true);
AddUseItemCallback("", "Crowbar_1", "Door_5", "UsedKeyOnDoor_04", true);
AddUseItemCallback("", "Door_6_Key", "Door_6", "UsedKeyOnDoor_05", true);
}
void UsedKeyOnDoor_01(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Door_1", false, true);
PlaySoundAtEntity("", "unlock_door", "Door_1", 0, false);
RemoveItem("Door_1_Key");
void UsedKeyOnDoor_02(string &in asItem, string &in asEntity)
}
SetSwingDoorLocked("Door_3", false, true);
PlaySoundAtEntity("", "unlock_door", "Door_3", 0, false);
RemoveItem("Door_3_Key");
}
void UsedKeyOnDoor_03(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Door_4", false, true);
PlaySoundAtEntity("", "unlock_door", "Door_4", 0, false);
RemoveItem("Door_4_Key");
}
void UsedKeyOnDoor_04(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Door_5", false, true);
PlaySoundAtEntity("", "unlock_door", "Door_5", 0, false);
RemoveItem("Crowbar_1");
{
void UsedKeyOnDoor_05(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Door_6", false, true);
PlaySoundAtEntity("", "unlock_door", "Door_6", 0, false);
RemoveItem("Door_6_Key");
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
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05-29-2011, 06:14 PM |
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Jayvee17
Junior Member
Posts: 25
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RE: I Need A Help Regarding The Lock Doors
It's Not Working...
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05-30-2011, 08:56 AM |
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laser50
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Joined: Apr 2011
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RE: I Need A Help Regarding The Lock Doors
Are the Door_1 and Key1_Door1 Or something Exactly the same as the ones you wanna open?
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05-30-2011, 12:05 PM |
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Jayvee17
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Joined: May 2011
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RE: I Need A Help Regarding The Lock Doors
(05-30-2011, 12:05 PM)laser50 Wrote: Are the Door_1 and Key1_Door1 Or something Exactly the same as the ones you wanna open? Yes It Is...
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05-30-2011, 01:54 PM |
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Kyle
Posting Freak
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RE: I Need A Help Regarding The Lock Doors
Still got problems with that script?
Try this:
void OnStart()
{
AddUseItemCallback("", "Door_1_Key", "Door_1", "UsedKeyOnDoor", true);
AddUseItemCallback("", "Door_3_Key", "Door_3", "UsedKeyOnDoor", true);
AddUseItemCallback("", "Door_4_Key", "Door_4", "UsedKeyOnDoor", true);
AddUseItemCallback("", "Crowbar_1", "Door_5", "UsedKeyOnDoor", true);
AddUseItemCallback("", "Door_6_Key", "Door_6", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
RemoveItem(asItem);
}
It makes it much more simplified and easier to read.
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05-30-2011, 02:24 PM |
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DannieWest
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RE: I Need A Help Regarding The Lock Doors
(05-29-2011, 06:14 PM)iVicio Wrote: void UsedKeyOnDoor_01(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Door_1", false, true);
PlaySoundAtEntity("", "unlock_door", "Door_1", 0, false);
RemoveItem("Door_1_Key");
void UsedKeyOnDoor_02(string &in asItem, string &in asEntity)
}
SetSwingDoorLocked("Door_3", false, true);
PlaySoundAtEntity("", "unlock_door", "Door_3", 0, false);
RemoveItem("Door_3_Key");
}
The problem with this script here is 1. you forgot to put a } after RemoveItem("Door_1_Key); and 2. under UsedKeyOnDoor_02 there should be a {, instead of }
If it dun work after that, then I don't know :o And I agree with Kyle, if you make it his way you see more clearly what belongs to which and so =)
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05-30-2011, 02:41 PM |
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Jayvee17
Junior Member
Posts: 25
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Joined: May 2011
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RE: I Need A Help Regarding The Lock Doors
Ok Thanks For The Help... I Deleted My Custom Story XDD...
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05-30-2011, 03:08 PM |
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Kyle
Posting Freak
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RE: I Need A Help Regarding The Lock Doors
(05-30-2011, 03:08 PM)Jayvee17 Wrote: Ok Thanks For The Help... I Deleted My Custom Story XDD...
That wasn't a good idea... unless you plan to make a better one.
Perhaps you should keep getting good scripting methods and practice more and then make a new one.
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05-30-2011, 03:22 PM |
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