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Puzzles with lamps?
SkuLLfac3 Offline
Junior Member

Posts: 48
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Joined: Jun 2011
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#1
Puzzles with lamps?

Hey, its me again Big Grin


I have a question. Does anyone know, whether its possible to make a puzzle with lamps? I imagine something like that: There a few lamps (we say 7 of the big blue standing torches) and a locked door. And the door will open when all lamps are on. Or there is a lever which can be activated when the lamps are on.

Is something like that possible and if yes, does anyone know the scriptfunctions? Huh

Thanks Smile

[Die Latrine der Angst] The demo of my 1st story (:
06-26-2011, 06:36 PM
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KikoKuruma Offline
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Posts: 23
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#2
RE: Puzzles with lamps?

You could use

SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);

This could then call up the SetSwingDoorUnlock

But i suppose if you wanted to use multiple lights to unlock the door, you would have to script a couple different variables, that would change from 0 to 1 as the player lit the lamps, then use an and situation that would call up SetSwingDoorUnlock after all the variables are switched to 1
06-26-2011, 06:45 PM
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SkuLLfac3 Offline
Junior Member

Posts: 48
Threads: 11
Joined: Jun 2011
Reputation: 0
#3
RE: Puzzles with lamps?

Uhm...ok...I try..I think

[Die Latrine der Angst] The demo of my 1st story (:
06-26-2011, 07:07 PM
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