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nkmol Offline
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#71
RE: Unbirth Mod Custom Models Help (Split)

Plutomaniac, could you give a screenie of the retro tv? Smile i cant really see how it suppose to look like Tongue
07-06-2011, 02:32 PM
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plutomaniac Offline
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#72
RE: Unbirth Mod Custom Models Help (Split)

(07-06-2011, 02:32 PM)nkmol Wrote: Plutomaniac, could you give a screenie of the retro tv? Smile i cant really see how it suppose to look like Tongue

of course:

Retro TV: http://www.turbosquid.com/3d-models/free...del/563547
LED TV: http://www.turbosquid.com/3d-models/free...del/563351
TV Remote: http://www.turbosquid.com/3d-models/free...rol/604040
07-06-2011, 04:34 PM
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hkkomiltinn Away
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#73
RE: Unbirth Mod Custom Models Help (Split)

remember if the models are to high poly then the engine cant handle them
07-06-2011, 04:39 PM
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nkmol Offline
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#74
RE: Unbirth Mod Custom Models Help (Split)

well you sure you wan't these colours? Tongue
also what i thought, you could just create a .mat for every texture Smile that should work then Tongue
07-06-2011, 05:28 PM
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plutomaniac Offline
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#75
RE: Unbirth Mod Custom Models Help (Split)

So? Can something be done? Smile
07-06-2011, 11:06 PM
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nkmol Offline
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#76
RE: Unbirth Mod Custom Models Help (Split)

well, i cant really test it my self. because i dont have blender and the .obj doesnt render good Wink if it is rendered fine in blender, you should be able to put it in amnesia Smile
you know how to make .mat file whith the material editor?
07-06-2011, 11:40 PM
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plutomaniac Offline
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#77
RE: Unbirth Mod Custom Models Help (Split)

yes, I use some pre-made and I just change the textures and maybe one or two options whether is it behaves like rock etc...
07-07-2011, 01:50 AM
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nkmol Offline
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#78
RE: Unbirth Mod Custom Models Help (Split)

try to extract these texture.mat files, into your TV retro map.



Attached Files
.rar   Texture.rar (Size: 1.62 KB / Downloads: 119)
07-07-2011, 11:58 AM
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plutomaniac Offline
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#79
RE: Unbirth Mod Custom Models Help (Split)

don't I need the converted .dae file together with these? What map? You mean in blender? Where?
07-07-2011, 03:01 PM
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nkmol Offline
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#80
RE: Unbirth Mod Custom Models Help (Split)

i mean the folder Wink you dont have to convert these files whith the .dae file Wink you only have to convert the .png files whith the .dae file. Wink
these .mat files need to be in the same folder as the .dae folder Smile
07-07-2011, 04:19 PM
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