TheDavenia 
 
 
		
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Fatal error please help! 
			 
			
				This is what my fatal error says: 
FATAL ERROR: Could not load script file 
'custom_stories/(secret)/maps/Bedroom.hps'! 
main (37, 1): ERR : Unexpected token '{'
 
And here's my Bedroom.hps file:
 void OnStart() 
{ 
AddEntityCollideCallback("Player", "script_turn_boxlight_off", "func_turn_boxlight_off", true, 1); 
wakeUp(); 
AddUseItemCallback("", "key_tower_1", "level_hub_1", "unlock_level_hub_1", true); 
} 
 
void wakeUp () { 
    FadeOut(0);     // Instantly fades the screen out. (Good for starting the game) 
    FadeIn(20);      // Amount of seconds the fade in takes 
    FadeImageTrailTo(2, 2); 
    FadeSepiaColorTo(100, 4); 
    SetPlayerActive(false);     
    FadePlayerRollTo(50, 220, 220);                 // "Tilts" the players head 
    FadeRadialBlurTo(0.15, 2); 
    SetPlayerCrouching(true);              // Simulates being on the ground 
    AddTimer("trig1", 7.0f, "beginStory");            // Change '11.0f' to however long you want the 'unconciousness' to last 
} 
 
void beginStory(string &in asTimer){ 
    ChangePlayerStateToNormal(); 
    SetPlayerActive(true); 
    FadePlayerRollTo(0, 33, 33);        // Change all settings to defaults 
    FadeRadialBlurTo(0.0, 1); 
    FadeSepiaColorTo(0, 4); 
    SetPlayerCrouching(false); 
    FadeImageTrailTo(0,1); 
} 
 
void func_turn_boxlight_off(string &in asParent, string &in asChild, int alState) 
{ 
PlaySoundAtEntity("script_turn_light_off", "scary_laugh01.ogg", "Player", 1.0f, false); 
//SetLightVisible("boxlight", false); 
} 
 
void SetLevelDoorLocked(string& asName, bool abLocked); 
{ 
    SetLevelDoorLocked("level_hub_1", false, true); 
    PlaySoundAtEntity("", "unlock_door", "level_hub_1", 0, false); 
    RemoveItem("key_tower_1"); 
}
 
Please help! 
Thanks, 
TheDavenia
			  
			
			
 
Current Project: Nightmare's End(Project Director, Scripter, boss >:D) 
 
			
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	| 07-10-2011, 08:47 PM  | 
	
		
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		Russ Money 
 
 
		
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RE: Fatal error please help! 
			 
			
				void SetLevelDoorLocked(string& asName, bool abLocked); 
 
Remove the ; at the end. 
 
Usually when you get an error like that, it's telling you that error is somewhere around Line 37, Character 1
			 
			
			
 
			
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	| 07-10-2011, 09:28 PM  | 
	
		
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		TheDavenia 
 
 
		
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RE: Fatal error please help! 
			 
			
				 (07-10-2011, 09:28 PM)Russ Money Wrote:  void SetLevelDoorLocked(string& asName, bool abLocked); 
 
Remove the ; at the end. 
 
Usually when you get an error like that, it's telling you that error is somewhere around Line 37, Character 1 
Now i get this error:
 
FATAL ERROR: Could not load script file 
'custom_stories/(secret)/maps/Bedroom.hps'! 
main (36, 1) : ERR : A function with the same name and parameters allready exist 
main (38, 5) : ERR : No matching signatures to 
'SetLevelDoorLocked(string@&, const bool, const bool)'
			  
			
			
 
Current Project: Nightmare's End(Project Director, Scripter, boss >:D) 
 
			
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	| 07-10-2011, 09:39 PM  | 
	
		
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		SLAMnesia 
 
 
		
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RE: Fatal error please help! 
			 
			
				you're line """"void SetLevelDoorLocked(string& asName, bool abLocked)"""" 
is incorrect. you should change it to 
void unlock_level_hub_1(string& asName, bool abLocked) 
 
[EDIT] 
the reason why its wrong (incase you are a learning type) is because you have the callback function at the beginning 
void Onstart 
{ 
AddUseItemCallback("", "key_tower_1", "level_hub_1", "unlock_level_hub_1", true); 
} 
 
isn't referenced correctly, so change it to what I put above and it should all smoothen out 
 
Don't thank me, BLOW ME 
			 
			
			
			
				
(This post was last modified: 07-10-2011, 11:17 PM by SLAMnesia.)
 
				
			 
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	| 07-10-2011, 11:12 PM  | 
	
		
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		PumpMaster 
 
 
		
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RE: Fatal error please help! 
			 
			
				DAMNesia that's some good hearty advice!
			 
			
			
			
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	| 07-10-2011, 11:14 PM  | 
	
		
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		TheDavenia 
 
 
		
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RE: Fatal error please help! 
			 
			
				 (07-10-2011, 11:12 PM)SLAMnesia Wrote:  you're line """"void SetLevelDoorLocked(string& asName, bool abLocked)"""" 
is incorrect. you should change it to 
void unlock_level_hub_1(string& asName, bool abLocked) 
 
[EDIT] 
the reason why its wrong (incase you are a learning type) is because you have the callback function at the beginning 
void Onstart 
{ 
AddUseItemCallback("", "key_tower_1", "level_hub_1", "unlock_level_hub_1", true); 
} 
 
isn't referenced correctly, so change it to what I put above and it should all smoothen out 
 
Don't thank me, BLOW ME 
Now i get this error:
 
FATAL ERROR: Could not load script file 
'custom_stories/(secret)/maps/Bedroom.hps'! 
main (38, 5) : ERR : No matching signatures to 
'SetLevelDoorLocked(string@&, const bool, const bool)'
  
			 
			
			
 
Current Project: Nightmare's End(Project Director, Scripter, boss >:D) 
 
			
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	| 07-11-2011, 10:13 AM  | 
	
		
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		plantum 
 
 
		
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RE: Fatal error please help! 
			 
			
				 (07-11-2011, 10:13 AM)TheDavenia Wrote:   (07-10-2011, 11:12 PM)SLAMnesia Wrote:  you're line """"void SetLevelDoorLocked(string& asName, bool abLocked)"""" 
is incorrect. you should change it to 
void unlock_level_hub_1(string& asName, bool abLocked) 
 
[EDIT] 
the reason why its wrong (incase you are a learning type) is because you have the callback function at the beginning 
void Onstart 
{ 
AddUseItemCallback("", "key_tower_1", "level_hub_1", "unlock_level_hub_1", true); 
} 
 
isn't referenced correctly, so change it to what I put above and it should all smoothen out 
 
Don't thank me, BLOW ME  
Now i get this error: 
 
FATAL ERROR: Could not load script file 
'custom_stories/(secret)/maps/Bedroom.hps'! 
main (38, 5) : ERR : No matching signatures to 
'SetLevelDoorLocked(string@&, const bool, const bool)' 
  
Change "SetLevelDoorLocked("level_hub_1", false, true);"
 
to "SetLevelDoorLocked("level_hub_1", false);"
			  
			
			
			
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	| 07-11-2011, 10:24 AM  | 
	
		
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		TheDavenia 
 
 
		
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RE: Fatal error please help! 
			 
			
				 (07-11-2011, 10:24 AM)plantum Wrote:   (07-11-2011, 10:13 AM)TheDavenia Wrote:   (07-10-2011, 11:12 PM)SLAMnesia Wrote:  you're line """"void SetLevelDoorLocked(string& asName, bool abLocked)"""" 
is incorrect. you should change it to 
void unlock_level_hub_1(string& asName, bool abLocked) 
 
[EDIT] 
the reason why its wrong (incase you are a learning type) is because you have the callback function at the beginning 
void Onstart 
{ 
AddUseItemCallback("", "key_tower_1", "level_hub_1", "unlock_level_hub_1", true); 
} 
 
isn't referenced correctly, so change it to what I put above and it should all smoothen out 
 
Don't thank me, BLOW ME  
Now i get this error: 
 
FATAL ERROR: Could not load script file 
'custom_stories/(secret)/maps/Bedroom.hps'! 
main (38, 5) : ERR : No matching signatures to 
'SetLevelDoorLocked(string@&, const bool, const bool)' 
   
Change "SetLevelDoorLocked("level_hub_1", false, true);" 
 
to "SetLevelDoorLocked("level_hub_1", false);" 
now my key just doesn't work on the door   
			 
			
			
 
Current Project: Nightmare's End(Project Director, Scripter, boss >:D) 
 
			
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	| 07-11-2011, 10:33 AM  | 
	
		
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		Roenlond 
 
 
		
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RE: Fatal error please help! 
			 
			
				change  
unlock_level_hub_1(string& asName, bool abLocked)  
to 
unlock_level_hub_1(string &in asItem, string &in asEntity) 
			 
			
			
			
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	| 07-11-2011, 10:39 AM  | 
	
		
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		TheDavenia 
 
 
		
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RE: Fatal error please help! 
			 
			
				Thanks guys it all works now!
			 
			
			
 
Current Project: Nightmare's End(Project Director, Scripter, boss >:D) 
 
			
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	| 07-11-2011, 10:47 AM  | 
	
		
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