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		| TheDavenia   Member
 
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 Joined: Jun 2011
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			|  Fatal error please help! 
 
				This is what my fatal error says: 
FATAL ERROR: Could not load script file 
'custom_stories/(secret)/maps/Bedroom.hps'! 
main (37, 1): ERR : Unexpected token '{'
 
And here's my Bedroom.hps file:
 void OnStart(){
 AddEntityCollideCallback("Player", "script_turn_boxlight_off", "func_turn_boxlight_off", true, 1);
 wakeUp();
 AddUseItemCallback("", "key_tower_1", "level_hub_1", "unlock_level_hub_1", true);
 }
 
 void wakeUp () {
 FadeOut(0);     // Instantly fades the screen out. (Good for starting the game)
 FadeIn(20);      // Amount of seconds the fade in takes
 FadeImageTrailTo(2, 2);
 FadeSepiaColorTo(100, 4);
 SetPlayerActive(false);
 FadePlayerRollTo(50, 220, 220);                 // "Tilts" the players head
 FadeRadialBlurTo(0.15, 2);
 SetPlayerCrouching(true);              // Simulates being on the ground
 AddTimer("trig1", 7.0f, "beginStory");            // Change '11.0f' to however long you want the 'unconciousness' to last
 }
 
 void beginStory(string &in asTimer){
 ChangePlayerStateToNormal();
 SetPlayerActive(true);
 FadePlayerRollTo(0, 33, 33);        // Change all settings to defaults
 FadeRadialBlurTo(0.0, 1);
 FadeSepiaColorTo(0, 4);
 SetPlayerCrouching(false);
 FadeImageTrailTo(0,1);
 }
 
 void func_turn_boxlight_off(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("script_turn_light_off", "scary_laugh01.ogg", "Player", 1.0f, false);
 //SetLightVisible("boxlight", false);
 }
 
 void SetLevelDoorLocked(string& asName, bool abLocked);
 {
 SetLevelDoorLocked("level_hub_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "level_hub_1", 0, false);
 RemoveItem("key_tower_1");
 }
Please help! 
Thanks, 
TheDavenia
			
 Current Project: Nightmare's End(Project Director, Scripter, boss >:D)
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	| 07-10-2011, 08:47 PM |  |  
	
		| Russ Money   Senior Member
 
 Posts: 360
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			| RE: Fatal error please help! 
 
				void SetLevelDoorLocked(string& asName, bool abLocked);
 Remove the ; at the end.
 
 Usually when you get an error like that, it's telling you that error is somewhere around Line 37, Character 1
 
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	| 07-10-2011, 09:28 PM |  |  
	
		| TheDavenia   Member
 
 Posts: 223
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 Joined: Jun 2011
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			| RE: Fatal error please help! 
 
				 (07-10-2011, 09:28 PM)Russ Money Wrote:  void SetLevelDoorLocked(string& asName, bool abLocked);
 Remove the ; at the end.
 
 Usually when you get an error like that, it's telling you that error is somewhere around Line 37, Character 1
 
Now i get this error:
 
FATAL ERROR: Could not load script file 
'custom_stories/(secret)/maps/Bedroom.hps'! 
main (36, 1) : ERR : A function with the same name and parameters allready exist 
main (38, 5) : ERR : No matching signatures to 
'SetLevelDoorLocked(string@&, const bool, const bool)'
			 
 Current Project: Nightmare's End(Project Director, Scripter, boss >:D)
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	| 07-10-2011, 09:39 PM |  |  
	
		| SLAMnesia   Member
 
 Posts: 99
 Threads: 39
 Joined: May 2011
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			| RE: Fatal error please help! 
 
				you're line """"void SetLevelDoorLocked(string& asName, bool abLocked)""""is incorrect. you should change it to
 void unlock_level_hub_1(string& asName, bool abLocked)
 
 [EDIT]
 the reason why its wrong (incase you are a learning type) is because you have the callback function at the beginning
 void Onstart
 {
 AddUseItemCallback("", "key_tower_1", "level_hub_1", "unlock_level_hub_1", true);
 }
 
 isn't referenced correctly, so change it to what I put above and it should all smoothen out
 
 Don't thank me, BLOW ME
 
 
				
(This post was last modified: 07-10-2011, 11:17 PM by SLAMnesia.)
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	| 07-10-2011, 11:12 PM |  |  
	
		| PumpMaster   Junior Member
 
 Posts: 23
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			| RE: Fatal error please help! 
 
				DAMNesia that's some good hearty advice!
			 |  |  
	| 07-10-2011, 11:14 PM |  |  
	
		| TheDavenia   Member
 
 Posts: 223
 Threads: 38
 Joined: Jun 2011
 Reputation: 
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			| RE: Fatal error please help! 
 
				 (07-10-2011, 11:12 PM)SLAMnesia Wrote:  you're line """"void SetLevelDoorLocked(string& asName, bool abLocked)""""is incorrect. you should change it to
 void unlock_level_hub_1(string& asName, bool abLocked)
 
 [EDIT]
 the reason why its wrong (incase you are a learning type) is because you have the callback function at the beginning
 void Onstart
 {
 AddUseItemCallback("", "key_tower_1", "level_hub_1", "unlock_level_hub_1", true);
 }
 
 isn't referenced correctly, so change it to what I put above and it should all smoothen out
 
 Don't thank me, BLOW ME
 
Now i get this error:
 
FATAL ERROR: Could not load script file 
'custom_stories/(secret)/maps/Bedroom.hps'! 
main (38, 5) : ERR : No matching signatures to 
'SetLevelDoorLocked(string@&, const bool, const bool)'
   
 Current Project: Nightmare's End(Project Director, Scripter, boss >:D)
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	| 07-11-2011, 10:13 AM |  |  
	
		| plantum   Junior Member
 
 Posts: 4
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 Joined: Jul 2011
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			| RE: Fatal error please help! 
 
				 (07-11-2011, 10:13 AM)TheDavenia Wrote:   (07-10-2011, 11:12 PM)SLAMnesia Wrote:  you're line """"void SetLevelDoorLocked(string& asName, bool abLocked)""""is incorrect. you should change it to
 void unlock_level_hub_1(string& asName, bool abLocked)
 
 [EDIT]
 the reason why its wrong (incase you are a learning type) is because you have the callback function at the beginning
 void Onstart
 {
 AddUseItemCallback("", "key_tower_1", "level_hub_1", "unlock_level_hub_1", true);
 }
 
 isn't referenced correctly, so change it to what I put above and it should all smoothen out
 
 Don't thank me, BLOW ME
 Now i get this error:
 
 FATAL ERROR: Could not load script file
 'custom_stories/(secret)/maps/Bedroom.hps'!
 main (38, 5) : ERR : No matching signatures to
 'SetLevelDoorLocked(string@&, const bool, const bool)'
 
  
Change "SetLevelDoorLocked("level_hub_1", false, true);"
 
to "SetLevelDoorLocked("level_hub_1", false);"
			 |  |  
	| 07-11-2011, 10:24 AM |  |  
	
		| TheDavenia   Member
 
 Posts: 223
 Threads: 38
 Joined: Jun 2011
 Reputation: 
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			| RE: Fatal error please help! 
 
				 (07-11-2011, 10:24 AM)plantum Wrote:   (07-11-2011, 10:13 AM)TheDavenia Wrote:   (07-10-2011, 11:12 PM)SLAMnesia Wrote:  you're line """"void SetLevelDoorLocked(string& asName, bool abLocked)""""is incorrect. you should change it to
 void unlock_level_hub_1(string& asName, bool abLocked)
 
 [EDIT]
 the reason why its wrong (incase you are a learning type) is because you have the callback function at the beginning
 void Onstart
 {
 AddUseItemCallback("", "key_tower_1", "level_hub_1", "unlock_level_hub_1", true);
 }
 
 isn't referenced correctly, so change it to what I put above and it should all smoothen out
 
 Don't thank me, BLOW ME
 Now i get this error:
 
 FATAL ERROR: Could not load script file
 'custom_stories/(secret)/maps/Bedroom.hps'!
 main (38, 5) : ERR : No matching signatures to
 'SetLevelDoorLocked(string@&, const bool, const bool)'
 
  Change "SetLevelDoorLocked("level_hub_1", false, true);"
 
 to "SetLevelDoorLocked("level_hub_1", false);"
 
now my key just doesn't work on the door    
 Current Project: Nightmare's End(Project Director, Scripter, boss >:D)
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	| 07-11-2011, 10:33 AM |  |  
	
		| Roenlond   Senior Member
 
 Posts: 331
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 Joined: Apr 2011
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			| RE: Fatal error please help! 
 
				change unlock_level_hub_1(string& asName, bool abLocked)
 to
 unlock_level_hub_1(string &in asItem, string &in asEntity)
 
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	| 07-11-2011, 10:39 AM |  |  
	
		| TheDavenia   Member
 
 Posts: 223
 Threads: 38
 Joined: Jun 2011
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			| RE: Fatal error please help! 
 
				Thanks guys it all works now!
			 
 Current Project: Nightmare's End(Project Director, Scripter, boss >:D)
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	| 07-11-2011, 10:47 AM |  |  |