RE: Infected+Dog from Penumbra to Amnesia (Unbirth - EtD)
I have no idea about modeling/animation creation. I just found the best way to make all these FG-ready models/animations work at Amnesia without movement and sound problems.
Hunter does not work. Normally he has like 5 animations and only one works and looks acceptable. Still, this one (Idle03) is not perfect, his hand goes into his stomach sometimes. What can be done is use infected animations but that doesn't look pretty. I will work more on hunter if something more can be done. If you need him Scraper I can look at him more. Right now, he has only one idle animation and nothing else. It cannot attack you or something. The only way is infected, I'll check him again...
(This post was last modified: 07-20-2011, 04:31 PM by plutomaniac.)
RE: Infected+Dog from Penumbra to Amnesia (Unbirth - EtD)
I'm thinking about it but even if I manage to convert I will use it for my story. Well the dog and infected are the best models and thus I gave them to everyone. Have fun with them!
RE: Infected+Dog from Penumbra to Amnesia (Unbirth - EtD)
All the animations, sounds and properties are correct. Nothing to be fixed. Most probably you will make the model crash the game or the editor. You are free to do whatever you want with it though...
RE: Infected+Dog from Penumbra to Amnesia (Unbirth - EtD)
(07-21-2011, 07:09 PM)plutomaniac Wrote: All the animations, sounds and properties are correct. Nothing to be fixed. Most probably you will make the model crash the game or the editor. You are free to do whatever you want with it though...
actually the animations are too slow, it's sometimes muted, it's too slow in general, the .ent file is messed up and you used the wrong music.
I don't know, it just didn't act like the overture dog.
RE: Infected+Dog from Penumbra to Amnesia (Unbirth - EtD)
Considering he uses his mouth to bite for his attack, perhaps you could have the hit image the one when you get hit by the Shadow or something? The Grunt one would be fine if he used his claws.