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		| Dizturbed   Member
 
 Posts: 160
 Threads: 39
 Joined: Jun 2011
 Reputation: 
0
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			| Script fail 
 
				My code wont work :S void OnStart(){
 AddEntityCollideCallback("Player", "HitDoor", "Creepy", true, 0);
 }
 void Creepy(string &in asParent, string &in asChild, int alState)
 {
 CreateParticleSystemAtEntity("", "ps_hit_wood", "HitArea", false);
 CreateParticleSystemAtEntity("", "ps_hit_wood", "HitArea_1", false);
 PlayGuiSound("hit_wood1.ogg", 7.0f);
 PlayGuiSound("hit_wood1.ogg", 7.0f);
 PlaySoundAtEntity("", "21_scream9", "Creep", 0, false);
 StartPlayerLookAt("cellar_wood01_slow_1", 10.0f, 10.0f, "");
 AddTimer("Timer", 1.0f, "NoLook");
 }
 void NoLook(string &in asTimer)
 {
 StopPlayerLookAt();
 }
Help a scripter out? =)
-Dizturbed
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	| 08-01-2011, 09:05 PM |  |  
	
		| Rapture   Posting Freak
 
 Posts: 1,078
 Threads: 79
 Joined: May 2011
 Reputation: 
30
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			| RE: Script fail 
 
				AddEntityCollideCallback("Player", "HitDoor", "Creepy", true, 0);
change the 0 to 1.
			 
				
(This post was last modified: 08-01-2011, 09:11 PM by Rapture.)
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	| 08-01-2011, 09:11 PM |  |  
	
		| Dizturbed   Member
 
 Posts: 160
 Threads: 39
 Joined: Jun 2011
 Reputation: 
0
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			| RE: Script fail 
 
				Nope.. Did not work : /
			 
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	| 08-01-2011, 09:17 PM |  |  
	
		| Your Computer   SCAN ME!
 
 Posts: 3,456
 Threads: 32
 Joined: Jul 2011
 Reputation: 
235
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			| RE: Script fail 
 
				Define "did not work."
			 
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	| 08-01-2011, 09:21 PM |  |  
	
		| Dizturbed   Member
 
 Posts: 160
 Threads: 39
 Joined: Jun 2011
 Reputation: 
0
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			| RE: Script fail 
 
				It wont do anything, no errors, nothing, it just plays on like I haven't scripted at all.
			 
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	| 08-01-2011, 09:25 PM |  |  
	
		| Your Computer   SCAN ME!
 
 Posts: 3,456
 Threads: 32
 Joined: Jul 2011
 Reputation: 
235
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			| RE: Script fail 
 
				Is HitDoor an Area of type Script?
			 
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	| 08-01-2011, 09:29 PM |  |  
	
		| Dizturbed   Member
 
 Posts: 160
 Threads: 39
 Joined: Jun 2011
 Reputation: 
0
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			| RE: Script fail 
 
				It's an Area
			 
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	| 08-01-2011, 09:30 PM |  |  
	
		| Your Computer   SCAN ME!
 
 Posts: 3,456
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 Joined: Jul 2011
 Reputation: 
235
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			| RE: Script fail 
 
				 (08-01-2011, 09:30 PM)Dizturbed Wrote:  It's an Area 
... of type Script?
			 
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	| 08-01-2011, 09:34 PM |  |  
	
		| Rapture   Posting Freak
 
 Posts: 1,078
 Threads: 79
 Joined: May 2011
 Reputation: 
30
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			| RE: Script fail 
 
				Check the name of the Area and make sure it matches up with your script or just copy the entire thing and paste it into the script to be 100% sure.
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	| 08-01-2011, 09:36 PM |  |  
	
		| Apjjm   Is easy to say
 
 Posts: 496
 Threads: 18
 Joined: Apr 2011
 Reputation: 
52
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			| RE: Script fail 
 
				Try the following to debug your code. You want to look at the debug messages to see what is happening to the code. E.g if all 3 are showing up, then the error is in the function calls in the callback. If 2 are showing up somwhere in the callback an exception is being produced. If only 1 shows up then your collision callback isn't being triggered. If none show up, the hps file is not being loaded. void OnStart(){
 AddEntityCollideCallback("Player", "HitDoor", "Creepy", true, 0);
 AddDebugMessage("OnStart Finished",false);
 }
 void Creepy(string &in asParent, string &in asChild, int alState)
 {
 AddDebugMessage("Callback Triggered",false);
 CreateParticleSystemAtEntity("", "ps_hit_wood", "HitArea", false);
 CreateParticleSystemAtEntity("", "ps_hit_wood", "HitArea_1", false);
 PlayGuiSound("hit_wood1.ogg", 7.0f);
 PlayGuiSound("hit_wood1.ogg", 7.0f);
 PlaySoundAtEntity("", "21_scream9", "Creep", 0, false);
 StartPlayerLookAt("cellar_wood01_slow_1", 10.0f, 10.0f, "");
 AddTimer("Timer", 1.0f, "NoLook");
 AddDebugMessage("Callback Finished",false);
 }
 void NoLook(string &in asTimer)
 {
 StopPlayerLookAt();
 }
Remember, everything is case sensitive   .
			
				
(This post was last modified: 08-01-2011, 10:53 PM by Apjjm.)
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	| 08-01-2011, 09:48 PM |  |  |